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author | 2011-10-17 16:58:25 +0200 | |
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committer | 2011-10-17 16:58:25 +0200 | |
commit | aa7e0a16acafb428fc4b3fb66d09a28320f0f141 (patch) | |
tree | c956a1f9e044e633941b9611eb52c19f73b32b88 | |
parent | remove old spnav and colladadom (diff) | |
download | mistafunk-aa7e0a16acafb428fc4b3fb66d09a28320f0f141.tar.gz mistafunk-aa7e0a16acafb428fc4b3fb66d09a28320f0f141.tar.bz2 mistafunk-aa7e0a16acafb428fc4b3fb66d09a28320f0f141.zip |
live ebuild for blender-cycles branch
-rw-r--r-- | media-gfx/blender-cycles/blender-cycles-9999.ebuild | 391 |
1 files changed, 391 insertions, 0 deletions
diff --git a/media-gfx/blender-cycles/blender-cycles-9999.ebuild b/media-gfx/blender-cycles/blender-cycles-9999.ebuild new file mode 100644 index 0000000..2482613 --- /dev/null +++ b/media-gfx/blender-cycles/blender-cycles-9999.ebuild @@ -0,0 +1,391 @@ +# Copyright 1999-2010 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: $ + +PYTHON_DEPEND="3:3.2" +EAPI=3 + +inherit eutils python versionator flag-o-matic toolchain-funcs + +IUSE="+game-engine player +elbeem +openexr ffmpeg jpeg2k openal openmp \ + +dds debug fftw jack apidoc sndfile lcms tweak-mode sdl sse \ + redcode +zlib iconv contrib" + +LANGS="en ar bg ca cs de el es fi fr hr it ja ko nl pl pt_BR ro ru sr sv uk zh_CN" +for X in ${LANGS} ; do + IUSE="${IUSE} linguas_${X}" +done + +DESCRIPTION="3D Creation/Animation/Publishing System" +HOMEPAGE="http://www.blender.org" +SRC_URI="http://download.blender.org/source/${P}.tar.gz" + +SLOT="2.5" +LICENSE="|| ( GPL-2 BL )" +KEYWORDS="~amd64 ~x86" + +RDEPEND="virtual/jpeg + media-libs/libpng + x11-libs/libXi + x11-libs/libX11 + media-libs/tiff + media-libs/libsamplerate + virtual/opengl + >=media-libs/freetype-2.0 + virtual/libintl + media-libs/glew + dev-cpp/eigen:2 + >=sci-physics/bullet-2.76 + iconv? ( virtual/libiconv ) + zlib? ( sys-libs/zlib ) + sdl? ( media-libs/libsdl[audio,joystick] ) + openexr? ( media-libs/openexr ) + ffmpeg? ( + >=virtual/ffmpeg-0.6.90[x264,mp3,encode,theora] + jpeg2k? ( >=virtual/ffmpeg-0.6.90[x264,mp3,encode,theora,jpeg2k] ) + ) + openal? ( >=media-libs/openal-1.6.372 ) + fftw? ( sci-libs/fftw:3.0 ) + jack? ( media-sound/jack-audio-connection-kit ) + sndfile? ( media-libs/libsndfile ) + lcms? ( media-libs/lcms )" + +DEPEND=">=dev-util/scons-0.98 + apidoc? ( + dev-python/sphinx + >=app-doc/doxygen-1.5.7[-nodot] + ) + x11-base/xorg-server + ${RDEPEND}" + +# configure internationalization only if LINGUAS have more +# languages than 'en', otherwise must be disabled +if [[ ${LINGUAS} != "en" && -n ${LINGUAS} ]]; then + DEPEND="${DEPEND} + sys-devel/gettext" +fi + +blend_with() { + local UWORD="$2" + [ -z "${UWORD}" ] && UWORD="$1" + if useq $1; then + echo "WITH_BF_${UWORD}=1" | tr '[:lower:]' '[:upper:]' \ + >> "${S}"/user-config.py + else + echo "WITH_BF_${UWORD}=0" | tr '[:lower:]' '[:upper:]' \ + >> "${S}"/user-config.py + fi +} + +pkg_setup() { + enable_openmp=0 + if use openmp; then + if tc-has-openmp; then + enable_openmp=1 + else + ewarn "You are using gcc built without 'openmp' USE." + ewarn "Switch CXX to an OpenMP capable compiler." + die "Need openmp" + fi + fi + python_set_active_version 3 +} + +src_prepare() { + epatch "${FILESDIR}"/${PN}-desktop.patch + epatch "${FILESDIR}"/${PN}-${SLOT}-doxyfile.patch + + # TODO: write a proper Makefile to replace the borked bmake script + epatch "${FILESDIR}"/${PN}-${SLOT}-bmake.patch + + # OpenJPEG + einfo "Removing bundled OpenJPEG ..." + rm -r extern/libopenjpeg + + # Glew + einfo "Removing bundled Glew ..." + rm -r extern/glew + epatch "${FILESDIR}"/${PN}-${SLOT}-glew.patch + + # Eigen2 + einfo "Removing bundled Eigen2 ..." + rm -r extern/Eigen2 + epatch "${FILESDIR}"/${PN}-${SLOT}-eigen.patch +} + +src_configure() { + # add system openjpeg into Scons build options. + cat <<- EOF >> "${S}"/user-config.py + BF_OPENJPEG="/usr" + BF_OPENJPEG_INC="/usr/include" + BF_OPENJPEG_LIB="openjpeg" + EOF + + # FIX: littlecms includes path aren't specified + if use lcms; then + cat <<- EOF >> "${S}"/user-config.py + BF_LCMS_INC="/usr/include/" + BF_LCMS_LIB="lcms" + BF_LCMS_LIBPATH="/usr/lib/" + EOF + fi + + # add system sci-physic/bullet into Scons build options. +# cat <<- EOF >> "${S}"/user-config.py +# WITH_BF_BULLET=1 +# BF_BULLET="/usr/include" +# BF_BULLET_INC="/usr/include /usr/include/BulletCollision /usr/include/BulletDynamics /usr/include/LinearMath /usr/include/BulletSoftBody" +# BF_BULLET_LIB="BulletSoftBody BulletDynamics BulletCollision LinearMath" +# EOF + + #add iconv into Scons build options. + if use !elibc_glibc && use !elibc_uclibc && use iconv; then + cat <<- EOF >> "${S}"/user-config.py + WITH_BF_ICONV=1 + BF_ICONV="/usr" + EOF + fi + + # configure internationalization only if LINGUAS have more + # languages than 'en', otherwise must be disabled + [[ -z ${LINGUAS} ]] || [[ ${LINGUAS} == "en" ]] && echo "WITH_BF_INTERNATIONAL=0" >> "${S}"/user-config.py + + # configure Elbeem fluid system + use elbeem || echo "BF_NO_ELBEEM=1" >> "${S}"/user-config.py + + # configure Tweak Mode + use tweak-mode && echo "BF_TWEAK_MODE=1" >> "${S}"/user-config.py + + # FIX: Game Engine module needs to be active to build the Blender Player + if ! use game-engine && use player; then + elog "Forcing Game Engine [+game-engine] as required by Blender Player [+player]" + echo "WITH_BF_GAMEENGINE=1" >> "${S}"/user-config.py + else + blend_with game-engine gameengine + fi + + # set CFLAGS used in /etc/make.conf correctly + echo "CFLAGS=[`for i in ${CFLAGS[@]}; do printf "%s \'$i"\',; done`] " \ + | sed -e "s:,]: ]:" >> "${S}"/user-config.py + + # set CXXFLAGS used in /etc/make.conf correctly + local FILTERED_CXXFLAGS="`for i in ${CXXFLAGS[@]}; do printf "%s \'$i"\',; done`" + echo "CXXFLAGS=[${FILTERED_CXXFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py + echo "BGE_CXXFLAGS=[${FILTERED_CXXFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py + + # reset general options passed to the C/C++ compilers (useless hardcoded flags) + # FIX: forcing '-funsigned-char' fixes an anti-aliasing issue with menu + # shadows, see bug #276338 for reference + echo "CCFLAGS= ['-funsigned-char', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64']" >> "${S}"/user-config.py + + # set LDFLAGS used in /etc/make.conf correctly + local FILTERED_LDFLAGS="`for i in ${LDFLAGS[@]}; do printf "%s \'$i"\',; done`" + echo "LINKFLAGS=[${FILTERED_LDFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py + echo "PLATFORM_LINKFLAGS=[${FILTERED_LDFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py + + # reset REL_* variables (useless hardcoded flags) + cat <<- EOF >> "${S}"/user-config.py + REL_CFLAGS=[] + REL_CXXFLAGS=[] + REL_CCFLAGS=[] + EOF + + # reset warning flags (useless for NON blender developers) + cat <<- EOF >> "${S}"/user-config.py + C_WARN =[ '-w', '-g0' ] + CC_WARN =[ '-w', '-g0' ] + CXX_WARN=[ '-w', '-g0' ] + EOF + + # detecting -j value from MAKEOPTS + local NUMJOBS="$( echo "${MAKEOPTS}" | sed -ne 's,.*-j\([[:digit:]]\+\).*,\1,p' )" + [[ -z "${NUMJOBS}" ]] && NUMJOBS=1 # resetting to -j1 for empty MAKEOPTS + + # generic settings which differ from the defaults from linux2-config.py + cat <<- EOF >> "${S}"/user-config.py + BF_OPENGL_LIB='GL GLU X11 Xi GLEW' + BF_INSTALLDIR="../install" + WITHOUT_BF_PYTHON_INSTALL=1 + BF_PYTHON="/usr" + BF_PYTHON_VERSION="3.2" + BF_PYTHON_ABI_FLAGS="" + BF_BUILDINFO=0 + BF_QUIET=1 + BF_NUMJOBS=${NUMJOBS} + BF_LINE_OVERWRITE=0 + WITH_BF_FHS=1 + WITH_BF_BINRELOC=0 + WITH_BF_STATICOPENGL=0 + WITH_BF_OPENMP=${enable_openmp} + EOF + + # configure WITH_BF* Scons build options + for arg in \ + 'sdl' \ + 'apidoc docs' \ + 'lcms' \ + 'jack' \ + 'sndfile' \ + 'openexr' \ + 'dds' \ + 'fftw fftw3' \ + 'jpeg2k openjpeg' \ + 'openal'\ + 'ffmpeg' \ + 'ffmpeg ogg' \ + 'player' \ + 'collada' \ + 'sse rayoptimization' \ + 'redcode' \ + 'zlib' ; do + blend_with ${arg} + done + + # enable debugging/testing support + use debug && echo "BF_DEBUG=1" >> "${S}"/user-config.py + use test && echo "BF_UNIT_TEST=1" >> "${S}"/user-config.py +} + +src_compile() { + scons || die \ + '!!! Please add "${S}/scons.config" when filing bugs reports \ + to bugs.gentoo.org' + + einfo "Building plugins ..." + cd "${WORKDIR}"/${P}/release/plugins \ + || die "dir ${WORKDIR}/${P}/release/plugins do not exist" + chmod 755 bmake + + # FIX: plugins are built without respecting user's LDFLAGS + emake \ + CFLAGS="${CFLAGS} -fPIC" \ + LDFLAGS="$(raw-ldflags) -Bshareable" \ + > /dev/null \ + || die "plugins compilation failed" +} + +src_install() { + # creating binary wrapper + cat <<- EOF >> "${WORKDIR}/install/blender-${SLOT}" + #!/bin/sh + + # stop this script if the local blender path is a symlink + if [ -L \${HOME}/.blender ]; then + echo "Detected a symbolic link for \${HOME}/.blender" + echo "Sorry, to avoid dangerous situations, the Blender binary can" + echo "not be started until you have removed the symbolic link:" + echo " # rm -i \${HOME}/.blender" + exit 1 + fi + + export BLENDER_SYSTEM_SCRIPTS="/usr/share/blender/${SLOT}/scripts" + export BLENDER_SYSTEM_DATAFILES="/usr/share/blender/${SLOT}/datafiles" + exec /usr/bin/blender-bin-${SLOT} \$* + EOF + + # install binaries + exeinto /usr/bin/ + cp "${WORKDIR}/install/blender" "${WORKDIR}/install/blender-bin-${SLOT}" + doexe "${WORKDIR}/install/blender-bin-${SLOT}" + doexe "${WORKDIR}/install/blender-${SLOT}" + if use player; then + cp "${WORKDIR}/install/blenderplayer" \ + "${WORKDIR}/install/blenderplayer-${SLOT}" + doexe "${WORKDIR}/install/blenderplayer-${SLOT}" + fi + + # install plugins + exeinto /usr/share/${PN}/${SLOT}/textures + doexe "${WORKDIR}"/${P}/release/plugins/texture/*.so + exeinto /usr/share/${PN}/${SLOT}/sequences + doexe "${WORKDIR}"/${P}/release/plugins/sequence/*.so + insinto /usr/include/${PN}/${SLOT} + doins "${WORKDIR}"/${P}/release/plugins/include/*.h +# rm -r "${WORKDIR}"/${P}/release/plugins || die + + # install desktop file + insinto /usr/share/pixmaps + cp release/freedesktop/icons/scalable/apps/blender.svg \ + release/freedesktop/icons/scalable/apps/blender-${SLOT}.svg + doins release/freedesktop/icons/scalable/apps/blender-${SLOT}.svg + insinto /usr/share/applications + cp release/freedesktop/blender.desktop \ + release/freedesktop/blender-${SLOT}.desktop + doins release/freedesktop/blender-${SLOT}.desktop + + # install docs +# use doc && dodoc release/text/BlenderQuickStart.pdf + if use apidoc; then + + einfo "Generating (BGE) Blender Game Engine API docs ..." + docinto "API/BGE_API" + dohtml -r "${WORKDIR}"/${P}/doc/* + +# einfo "Generating (BPY) Blender Python API docs ..." +# epydoc source/blender/python/doc/*.py -v \ +# -o doc/BPY_API \ +# --quiet --quiet --quiet \ +# --simple-term \ +# --inheritance=included \ +# --graph=all \ +# --dotpath /usr/bin/dot \ +# || die "epydoc failed." +# docinto "API/python" +# dohtml -r doc/BPY_API/* + + einfo "Generating Blender C/C++ API docs ..." + pushd "${WORKDIR}"/${P}/doc/doxygen > /dev/null + doxygen -u Doxyfile + doxygen || die "doxygen failed to build API docs." + docinto "API/blender" + dohtml -r html/* + popd > /dev/null + fi + + # final cleanup + rm -r "${WORKDIR}"/install/{Python-license.txt,icons,GPL-license.txt,copyright.txt} + + # installing blender + insinto /usr/share/${PN}/${SLOT} + doins -r "${WORKDIR}"/install/2.59/* || die + + # FIX: making all python scripts readable only by group 'users', + # so nobody can modify scripts apart root user, but python + # cache (*.pyc) can be written and shared across the users. + chown root:users -R "${D}/usr/share/${PN}/${SLOT}/scripts" || die + chmod 755 -R "${D}/usr/share/${PN}/${SLOT}/scripts" || die +} + +pkg_preinst() { + if [ -h "${ROOT}/usr/$(get_libdir)/blender/plugins/include" ]; + then + rm -r "${ROOT}"/usr/$(get_libdir)/blender/plugins/include + fi +} + +pkg_postinst() { + echo + elog "Blender uses python integration. As such, may have some" + elog "inherit risks with running unknown python scripting." + elog + elog "It is recommended to change your blender temp directory" + elog "from /tmp to /home/user/tmp or another tmp file under your" + elog "home directory. This can be done by starting blender, then" + elog "dragging the main menu down do display all paths." + elog + elog "Blender has its own internal rendering engine but you" + elog "can export to external renderers for image computation" + elog "like: YafRay[1], sunflow[2], PovRay[3] and luxrender[4]" + elog + elog "If you need one of them just emerge it:" + elog " [1] emerge -av media-gfx/yafray" + elog " [2] emerge -av media-gfx/sunflow" + elog " [3] emerge -av media-gfx/povray" + elog " [4] emerge -av media-gfx/luxrender" + elog + elog "When setting the Blender paths with the User Preferences" + elog "dialog box, remember to NOT declare your home's paths as:" + elog "~/.blender, but as: /home/user/.blender; in other words," + elog "DO NOT USE the tilde inside the paths, as Blender is not" + elog "able to handle it, ignoring your customizations." +} |