diff options
Diffstat (limited to 'games-action/teeworlds/files/0.6/01-use-system-wavpack.patch')
-rw-r--r-- | games-action/teeworlds/files/0.6/01-use-system-wavpack.patch | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/games-action/teeworlds/files/0.6/01-use-system-wavpack.patch b/games-action/teeworlds/files/0.6/01-use-system-wavpack.patch deleted file mode 100644 index 4a11a866511d..000000000000 --- a/games-action/teeworlds/files/0.6/01-use-system-wavpack.patch +++ /dev/null @@ -1,101 +0,0 @@ -commit 7202b142891ee10771af9f1f3063664d75a38bbc -Author: hasufell <hasufell@gentoo.org> -Date: Thu Sep 5 12:28:30 2013 +0200 - - Use system wavpack. Based on patch from Gentoo Bugzilla - - From: Azamat H. Hackimov <azamat.hackimov@gmail.com> - - https://bugs.gentoo.org/show_bug.cgi?id=363395 - -diff --git a/bam.lua b/bam.lua -index 11ac7b9..35c1d8d 100644 ---- a/bam.lua -+++ b/bam.lua -@@ -11,6 +11,7 @@ config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-p - config:Add(OptTestCompileC("minmacosxsdk", "int main(){return 0;}", "-mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk")) - config:Add(OptTestCompileC("macosxppc", "int main(){return 0;}", "-arch ppc")) - config:Add(OptLibrary("zlib", "zlib.h", false)) -+config:Add(OptLibrary("wavpack", "wavpack/wavpack.h", false)) - config:Add(SDL.OptFind("sdl", true)) - config:Add(FreeType.OptFind("freetype", true)) - config:Finalize("config.lua") -@@ -187,7 +188,7 @@ function build(settings) - end - - -- compile zlib if needed -- if config.zlib.value == 1 then -+ if config.zlib.value == true then - settings.link.libs:Add("z") - if config.zlib.include_path then - settings.cc.includes:Add(config.zlib.include_path) -@@ -198,8 +199,18 @@ function build(settings) - settings.cc.includes:Add("src/engine/external/zlib") - end - -+ if config.wavpack.value == true then -+ settings.link.libs:Add("wavpack") -+ if config.wavpack.include_path then -+ settings.cc.includes:Add(config.wavpack.include_path) -+ end -+ wavpack = {} -+ else -+ wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c")) -+ settings.cc.includes:Add("src/engine/external/") --The header is wavpack/wavpack.h so include the external folder -+ end -+ - -- build the small libraries -- wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c")) - pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c")) - - -- build game components -diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp -index 343fa2e..e32cac9 100644 ---- a/src/engine/client/sound.cpp -+++ b/src/engine/client/sound.cpp -@@ -13,7 +13,7 @@ - #include "sound.h" - - extern "C" { // wavpack -- #include <engine/external/wavpack/wavpack.h> -+ #include <wavpack/wavpack.h> - } - #include <math.h> - -@@ -351,19 +351,25 @@ int CSound::LoadWV(const char *pFilename) - if(!m_pStorage) - return -1; - -+ #ifndef WAVPACK_H - ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL); - if(!ms_File) - { - dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename); - return -1; - } -+ #endif - - SampleID = AllocID(); - if(SampleID < 0) - return -1; - pSample = &m_aSamples[SampleID]; - -+ #ifndef WAVPACK_H - pContext = WavpackOpenFileInput(ReadData, aError); -+ #else -+ pContext = WavpackOpenFileInput(pFilename, aError, 0, 0); -+ #endif - if (pContext) - { - int m_aSamples = WavpackGetNumSamples(pContext); -@@ -419,8 +425,10 @@ int CSound::LoadWV(const char *pFilename) - dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError); - } - -+ #ifndef WAVPACK_H - io_close(ms_File); - ms_File = NULL; -+ #endif - - if(g_Config.m_Debug) - dbg_msg("sound/wv", "loaded %s", pFilename); |