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Diffstat (limited to 'games-action/teeworlds/files/0.6/01-use-system-wavpack.patch')
-rw-r--r--games-action/teeworlds/files/0.6/01-use-system-wavpack.patch101
1 files changed, 0 insertions, 101 deletions
diff --git a/games-action/teeworlds/files/0.6/01-use-system-wavpack.patch b/games-action/teeworlds/files/0.6/01-use-system-wavpack.patch
deleted file mode 100644
index 4a11a866511d..000000000000
--- a/games-action/teeworlds/files/0.6/01-use-system-wavpack.patch
+++ /dev/null
@@ -1,101 +0,0 @@
-commit 7202b142891ee10771af9f1f3063664d75a38bbc
-Author: hasufell <hasufell@gentoo.org>
-Date: Thu Sep 5 12:28:30 2013 +0200
-
- Use system wavpack. Based on patch from Gentoo Bugzilla
-
- From: Azamat H. Hackimov <azamat.hackimov@gmail.com>
-
- https://bugs.gentoo.org/show_bug.cgi?id=363395
-
-diff --git a/bam.lua b/bam.lua
-index 11ac7b9..35c1d8d 100644
---- a/bam.lua
-+++ b/bam.lua
-@@ -11,6 +11,7 @@ config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-p
- config:Add(OptTestCompileC("minmacosxsdk", "int main(){return 0;}", "-mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"))
- config:Add(OptTestCompileC("macosxppc", "int main(){return 0;}", "-arch ppc"))
- config:Add(OptLibrary("zlib", "zlib.h", false))
-+config:Add(OptLibrary("wavpack", "wavpack/wavpack.h", false))
- config:Add(SDL.OptFind("sdl", true))
- config:Add(FreeType.OptFind("freetype", true))
- config:Finalize("config.lua")
-@@ -187,7 +188,7 @@ function build(settings)
- end
-
- -- compile zlib if needed
-- if config.zlib.value == 1 then
-+ if config.zlib.value == true then
- settings.link.libs:Add("z")
- if config.zlib.include_path then
- settings.cc.includes:Add(config.zlib.include_path)
-@@ -198,8 +199,18 @@ function build(settings)
- settings.cc.includes:Add("src/engine/external/zlib")
- end
-
-+ if config.wavpack.value == true then
-+ settings.link.libs:Add("wavpack")
-+ if config.wavpack.include_path then
-+ settings.cc.includes:Add(config.wavpack.include_path)
-+ end
-+ wavpack = {}
-+ else
-+ wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
-+ settings.cc.includes:Add("src/engine/external/") --The header is wavpack/wavpack.h so include the external folder
-+ end
-+
- -- build the small libraries
-- wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
- pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
-
- -- build game components
-diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp
-index 343fa2e..e32cac9 100644
---- a/src/engine/client/sound.cpp
-+++ b/src/engine/client/sound.cpp
-@@ -13,7 +13,7 @@
- #include "sound.h"
-
- extern "C" { // wavpack
-- #include <engine/external/wavpack/wavpack.h>
-+ #include <wavpack/wavpack.h>
- }
- #include <math.h>
-
-@@ -351,19 +351,25 @@ int CSound::LoadWV(const char *pFilename)
- if(!m_pStorage)
- return -1;
-
-+ #ifndef WAVPACK_H
- ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
- if(!ms_File)
- {
- dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
- return -1;
- }
-+ #endif
-
- SampleID = AllocID();
- if(SampleID < 0)
- return -1;
- pSample = &m_aSamples[SampleID];
-
-+ #ifndef WAVPACK_H
- pContext = WavpackOpenFileInput(ReadData, aError);
-+ #else
-+ pContext = WavpackOpenFileInput(pFilename, aError, 0, 0);
-+ #endif
- if (pContext)
- {
- int m_aSamples = WavpackGetNumSamples(pContext);
-@@ -419,8 +425,10 @@ int CSound::LoadWV(const char *pFilename)
- dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError);
- }
-
-+ #ifndef WAVPACK_H
- io_close(ms_File);
- ms_File = NULL;
-+ #endif
-
- if(g_Config.m_Debug)
- dbg_msg("sound/wv", "loaded %s", pFilename);