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author | Sam James <sam@gentoo.org> | 2021-02-28 22:27:30 +0000 |
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committer | Sam James <sam@gentoo.org> | 2021-02-28 23:04:28 +0000 |
commit | 750a1ce1cc28dc679c08b1456a83c4c8542bb526 (patch) | |
tree | f9849b1eab820f74b5942678e7a0ad29d68c57b2 /net-proxy/redsocks | |
parent | games-strategy/0ad: fix build and merge 0ad-data package (diff) | |
download | gentoo-750a1ce1cc28dc679c08b1456a83c4c8542bb526.tar.gz gentoo-750a1ce1cc28dc679c08b1456a83c4c8542bb526.tar.bz2 gentoo-750a1ce1cc28dc679c08b1456a83c4c8542bb526.zip |
games-strategy/0ad: bump to 0.0.24b_alpha
Huge thanks to everybody mentioned in this commit
(and likely others too, sorry if I forgot you!)
This started with Arfrever giving an initial bump,
then several revisions later, we seem to be in a position
where it's fully working!
Most of the issues came from (de)bundling SpiderMonkey
and NVTT:
* New SpiderMonkey releases regularly break the APIs
which 0ad uses, so we're reverting to the bundled
copy per upstream advice;
* NVTT has been abandoned upstream (as an independent project)
so the 0ad developers have taken it over and applied significant
patches. We use the bundled copy now to take advantage of these
fixes.
We also abandon 0ad-data for now. We're now using the released
asset files for 0.0.24b_alpha but the 0ad ebuild itself, thanks to
Wolf-Dieter, can now generate these assets rather than relying
on a separate ebuild like 0ad-data. This simplifies matters.
Closes: https://bugs.gentoo.org/735352
Thanks-to: Stanislas Dolcini <stan at wildfiregames dot com>
Thanks-to: Wolf-Dieter Rieck <wesen42@web.de>
Thanks-to: Arfrever Frehtes Taifersar Arahesis <arfrever.fta@gmail.com>
Thanks-to: Quentin Retornaz <gentoo@retornaz.com>
Signed-off-by: Sam James <sam@gentoo.org>
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