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authorSam James <sam@gentoo.org>2021-02-28 22:27:30 +0000
committerSam James <sam@gentoo.org>2021-02-28 23:04:28 +0000
commit750a1ce1cc28dc679c08b1456a83c4c8542bb526 (patch)
treef9849b1eab820f74b5942678e7a0ad29d68c57b2 /net-proxy/redsocks
parentgames-strategy/0ad: fix build and merge 0ad-data package (diff)
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games-strategy/0ad: bump to 0.0.24b_alpha
Huge thanks to everybody mentioned in this commit (and likely others too, sorry if I forgot you!) This started with Arfrever giving an initial bump, then several revisions later, we seem to be in a position where it's fully working! Most of the issues came from (de)bundling SpiderMonkey and NVTT: * New SpiderMonkey releases regularly break the APIs which 0ad uses, so we're reverting to the bundled copy per upstream advice; * NVTT has been abandoned upstream (as an independent project) so the 0ad developers have taken it over and applied significant patches. We use the bundled copy now to take advantage of these fixes. We also abandon 0ad-data for now. We're now using the released asset files for 0.0.24b_alpha but the 0ad ebuild itself, thanks to Wolf-Dieter, can now generate these assets rather than relying on a separate ebuild like 0ad-data. This simplifies matters. Closes: https://bugs.gentoo.org/735352 Thanks-to: Stanislas Dolcini <stan at wildfiregames dot com> Thanks-to: Wolf-Dieter Rieck <wesen42@web.de> Thanks-to: Arfrever Frehtes Taifersar Arahesis <arfrever.fta@gmail.com> Thanks-to: Quentin Retornaz <gentoo@retornaz.com> Signed-off-by: Sam James <sam@gentoo.org>
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