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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-rpg/coe2 | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-rpg/coe2')
-rw-r--r-- | games-rpg/coe2/Manifest | 1 | ||||
-rw-r--r-- | games-rpg/coe2/coe2-2007-r1.ebuild | 56 | ||||
-rw-r--r-- | games-rpg/coe2/metadata.xml | 20 |
3 files changed, 77 insertions, 0 deletions
diff --git a/games-rpg/coe2/Manifest b/games-rpg/coe2/Manifest new file mode 100644 index 000000000000..2b2a32886de0 --- /dev/null +++ b/games-rpg/coe2/Manifest @@ -0,0 +1 @@ +DIST coe2_2007.zip 4937222 SHA256 7b7c281454f3c83ba510d4223ccfb6af77fd760fcb507d7e71cf633cd86aa3bb SHA512 db0d4ee2016ef3cf7159c227c494346fa0a0e9f9b20a6b520b67899570e3135a4286d6ada2f85d7ea7b55a1baeada41654d4fab29f5996357608f0d2d654b2ed WHIRLPOOL a9c1d989dc48dc43d5c2125f4420de9bdfe23dca9758d0f8eeac5bc19eef4aab124075530bbf04da1fc80f022718564e21d4a464b49306d3d104a733c50e7259 diff --git a/games-rpg/coe2/coe2-2007-r1.ebuild b/games-rpg/coe2/coe2-2007-r1.ebuild new file mode 100644 index 000000000000..8d8aefe83bcc --- /dev/null +++ b/games-rpg/coe2/coe2-2007-r1.ebuild @@ -0,0 +1,56 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit eutils games + +DESCRIPTION="Precursor to the Dominions series" +HOMEPAGE="http://www.shrapnelgames.com/Illwinter/CoE2/" +SRC_URI="http://download.shrapnelgames.com/downloads/${PN}_${PV}.zip" + +LICENSE="all-rights-reserved" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="" +RESTRICT="mirror bindist" + +RDEPEND="media-libs/libsdl" +DEPEND="${RDEPEND} + app-arch/unzip" + +S=${WORKDIR}/coe + +# bug #430026 +QA_PREBUILT="/opt/coe2/coe_linux" + +src_prepare() { + rm -r *.{dll,exe} old || die + if use amd64 ; then + mv -f coe_linux64bit coe_linux || die + fi +} + +src_install() { + insinto "${GAMES_PREFIX_OPT}/${PN}" + doins *.{bgm,smp,trp,trs,wrl} + dodoc history.txt manual.txt readme.txt + exeinto "${GAMES_PREFIX_OPT}/${PN}" + doexe coe_linux + + games_make_wrapper ${PN} "./coe_linux" "${GAMES_PREFIX_OPT}/${PN}" + make_desktop_entry ${PN} "Conquest of Elysium 2" + + # Slots for saved games. + # The game shows e.g. "EMPTY SLOT 0?", but it works. + local f slot state_dir=${GAMES_STATEDIR}/${PN} + dodir "${state_dir}" + for slot in {0..4} ; do + f=save${slot} + dosym "${state_dir}/save${slot}" "${dir}/${f}" + echo "empty slot ${slot}" > "${D}${state_dir}/${f}" || die "echo" + fperms 660 "${state_dir}/${f}" + done + + prepgamesdirs +} diff --git a/games-rpg/coe2/metadata.xml b/games-rpg/coe2/metadata.xml new file mode 100644 index 000000000000..3592b6562bab --- /dev/null +++ b/games-rpg/coe2/metadata.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription lang="en"> +Originally released in 1997, Conquest of Elysium II is a turn-based fantasy +strategy game, and the precursor to the wildly popular Dominions series. As one +of up to eight players (human, computer controlled, or a mixture) your goal, as +suggested in the title, is very simple: total subjugation of all that do not fly +your banner! + +Choose your leader from twenty distinct character classes, including brutal +barbarians, insane necromancers, mighty maharajas, sinister shamans, and even +the Agarthan king from Dominions 3! Each character allows new strategies for the +player to explore. The Priestess of Baal can summon demonic creatures, change +the weather, and sacrifice the innocent. An Enchanter can create constructs out +of corpses, lakes, forests, and more. Barons can build siege towers, raise +levies, and keep his subjects in line, even in times of high taxation. +</longdescription> +</pkgmetadata> |