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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/quake3-nsco | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/quake3-nsco')
-rw-r--r-- | games-fps/quake3-nsco/Manifest | 2 | ||||
-rw-r--r-- | games-fps/quake3-nsco/files/server.cfg | 97 | ||||
-rw-r--r-- | games-fps/quake3-nsco/metadata.xml | 27 | ||||
-rw-r--r-- | games-fps/quake3-nsco/quake3-nsco-1.93-r1.ebuild | 29 |
4 files changed, 155 insertions, 0 deletions
diff --git a/games-fps/quake3-nsco/Manifest b/games-fps/quake3-nsco/Manifest new file mode 100644 index 000000000000..0bc4cf6c7f29 --- /dev/null +++ b/games-fps/quake3-nsco/Manifest @@ -0,0 +1,2 @@ +DIST nsco_beta191a.zip 335375075 RMD160 f789aea0761a87aff6b8b9ab7e7e524c49937c33 SHA1 54041b464ca4179619d1ebb8081154bc490a6f05 SHA256 3ed6706d09dd7a414563381a52f4cbc8c445031fc7473bf89f6582d1c7916fef +DIST nsco_beta193upd.zip 55808681 RMD160 88dee4f58e4ab0c76102a86c063ff37cae74715f SHA1 66ee0a8ab02c8de7b85afd645aa0d88c98c981f5 SHA256 6d6102c5946f79d4e6174480d8d42b9a95463131e5e26e7c187e8bb21a535004 diff --git a/games-fps/quake3-nsco/files/server.cfg b/games-fps/quake3-nsco/files/server.cfg new file mode 100644 index 000000000000..2a0eba41e0f6 --- /dev/null +++ b/games-fps/quake3-nsco/files/server.cfg @@ -0,0 +1,97 @@ +// *NOTE* any line that starts with "//" is ignored by quake.
+// changed:
+// 10.03.02 by defcon-x/defcon-x@ns-co.net
+// 11.03.02 by defcon-x/defcon-x@ns-co.net - setted sv_floodprotect 0 as default value.
+// 08.05.02 by defcon-x/defcon-x@ns-co.net - added new beta 1.1 cvars
+// 19.05.02 by defcon-x/defcon-x@ns-co.net - added new beta 1.1 cvars
+// 29.06.02 by defcon-x/defcon-x@ns-co.net - added new beta 1.2 cvars
+// removed cvar mapcycle
+// added new ns-co master server
+// 29.07.02 by defcon-x/defcon-x@ns-co.net - updated server.cfg for b1.3
+// 29.08.02 by defcon-x/defcon-x@ns-co.net - updated server.cfg for b1.45
+
+//
+// please see the cvars.txt
+//
+
+//*** Administrator Info ***
+sets Admin "Gentoo Admin"
+sets Email "UnnamedAdmin@NoEmail"
+
+//*** Server Name and Daily Message ***
+set sv_hostname "Navy Seals : Covert Operations [BETA 1.45] powered by Gentoo Linux"
+set g_motd "www.ns-co.net, www.gentoo.org"
+
+//*** Game Settings ***
+set sv_maxclients "18"
+// set g_maxGameClients ""
+set sv_privateClients "0"
+set g_gametype "3"
+set roundtime "4"
+set teampointlimit "15"
+
+// do not remove the following line, or set the cvar to 1
+set sv_floodprotect "0" // this should be set to "0" by default.
+// it's important for a proper XP usage
+
+set g_noPrimary "0" // prevent the usage of primarys
+set g_noSecondary "0" // * secondarys
+set g_noGrenades "0" // and grenades
+set g_allowMapVote "1" // allow the voting of maps
+set g_allowKickVote "1" // allow the kick voting of players
+
+// 1 enables friendly fire
+set g_friendlyFire "1"
+
+// memory management
+// only use these settings if you want the best memory usage
+// on dedicated servers.
+seta com_soundMegs "0"
+seta com_zoneMegs "8"
+seta com_hunkMegs "38"
+
+set g_basexp "15"
+set g_inventoryupdatetime "5"
+set g_maxteamkill "3" // 3 teamkills until a player gets kicked for TK
+set g_TeamKillRemoveTime "300" // remove one teamkill after not killing for 5 minutes
+set g_overridegoals "0"
+//*** Less Packets ***
+// set g_silentbullets "1" // bullets are not SENT to the clients
+// set g_reallead "1" // real bullets instead of instat-hit ray-test weapons
+set g_teamlockcamera "0" // lock chasecamera so players can only spectate their teammates - for clangames very useful
+set g_minplayers "1" // starts the round as soon as X players are in each team - for clangames very useful
+
+//*** Passwords ***
+// set rconpassword "-----"
+// set sv_privatePassword "-----"
+// set g_password "-----"
+
+//*** Bot Setup ***
+set bot_enable "0"
+set bot_minplayers "0"
+set bot_maxplayers "0"
+
+//*** Server Settings ***
+set sv_pure "1"
+set g_allowvote "1"
+set sv_allowdownload "0"
+set gamename "seals"
+set sv_maxRate "15000"
+set g_log "seals.log"
+
+set g_inactivity "90" // kick after 90 seconds of inactivity on server
+set g_firstcountdown "30" // the first round has a countdown of 30 seconds
+
+//*** Master Servers ***
+set sv_master1 "ns-co.org" // primary ns-co master
+set sv_master2 "master1.idsoftware.com"
+set sv_master3 "master2.idsoftware.com"
+set sv_master4 "master3.idsoftware.com"
+set sv_master5 "master4.idsoftware.com"
+
+
+//*** Mapcycle ***
+set g_mapcycle "configs/mapcycle.cfg" // leave this as default
+
+//execute a map in the cycle
+map ns_ghetto
diff --git a/games-fps/quake3-nsco/metadata.xml b/games-fps/quake3-nsco/metadata.xml new file mode 100644 index 000000000000..5ba89f1f75a0 --- /dev/null +++ b/games-fps/quake3-nsco/metadata.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> + +<pkgmetadata> + <herd>games</herd> + + + <longdescription> + From http://www.ns-co.net: + + Navy SEAL/s: Covert Operations is a scale realism total + conversion for id Software's Q3/TA engine. NS:CO pits players + in realistic SEAL and Tango land covert operations in realistic + settings with scale weapons, munitions, and equipment. + + NS:CO is a tactically sophisticated feature rich multi-player + game that emphasized teamwork and realistic SEAL SPECWAR + missions and tactics. + + NS:CO is a total conversion featuring original game-design, + technology, all original code, stunning art, level design, + modeling and animation; wrapped in a rich game interface that + gives players new exciting control over game-play that is + unique, realistic and enormous fun. + </longdescription> + +</pkgmetadata> diff --git a/games-fps/quake3-nsco/quake3-nsco-1.93-r1.ebuild b/games-fps/quake3-nsco/quake3-nsco-1.93-r1.ebuild new file mode 100644 index 000000000000..57bce07a8187 --- /dev/null +++ b/games-fps/quake3-nsco/quake3-nsco-1.93-r1.ebuild @@ -0,0 +1,29 @@ +# Copyright 1999-2009 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=2 + +MOD_DESC="a US Navy Seals conversion mod" +MOD_NAME="Navy Seals: Covert Operations" +MOD_DIR="seals" + +inherit games games-mods + +HOMEPAGE="http://ns-co.net/" +SRC_URI="nsco_beta191a.zip + nsco_beta193upd.zip" + +LICENSE="freedist" +KEYWORDS="amd64 ~ppc x86" +IUSE="dedicated opengl" +RESTRICT="strip mirror fetch" + +src_unpack() { + unpack nsco_beta19{1a,3upd}.zip +} + +pkg_nofetch() { + elog "Please goto ${HOMEPAGE}" + elog "and download ${A} into ${DISTDIR}" +} |