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-rw-r--r--games-engines/fs2_open/Manifest3
-rw-r--r--games-engines/fs2_open/files/fs2_open-23.2.0-disable-discord.patch175
-rw-r--r--games-engines/fs2_open/files/fs2_open-23.2.0-dont-build-lz4.patch11
-rw-r--r--games-engines/fs2_open/files/fs2_open-23.2.0-make-arch-independent.patch14
-rw-r--r--games-engines/fs2_open/fs2_open-23.2.0.ebuild103
5 files changed, 306 insertions, 0 deletions
diff --git a/games-engines/fs2_open/Manifest b/games-engines/fs2_open/Manifest
index 7003d611c..668c54b08 100644
--- a/games-engines/fs2_open/Manifest
+++ b/games-engines/fs2_open/Manifest
@@ -4,3 +4,6 @@ DIST fs2_open-22.2.0.tar.gz 10690003 BLAKE2B 9d751407ee06877e27e18a9295370ed2c97
DIST fs2_open-23.0.0-ext_libRocket.tar.gz 2417905 BLAKE2B 0e5ac40b0e811b9213fb84f6f2f0ef38ad7d562ae671e865d96e40615c2d67213905ce153a69192c0b53a3e4f0d1aef077c0769e46d308adf9210c0c9d1fe7c2 SHA512 700e242ecb5207faf729ca7d23ac4f28be819c0ef7a0ba51ca18de1592f1016040cd5e4c1c75a573f91cea69dd43549966ac089804a52c0f1b0cfbaabefc4346
DIST fs2_open-23.0.0-ext_rpavlik-cmake-modules.tar.gz 267464 BLAKE2B d63fa3867aad5fad7bd5d20845dd8d6a6698d59dc30dc511704f3c74bbe958bb6d36160bae3ef5c01027719c50d18e4d24209ea5811c6a52c5af4d3de2a587e9 SHA512 0bb03e2a1c0cafa80849163455cdb5fc5c7200e51f18f0354c36f251b51156f86a04a9f87cd17e2942d14ae8767d8df756062fbcff9b37f04e8399b2e37d306f
DIST fs2_open-23.0.0.tar.gz 12210430 BLAKE2B 95e5a4f328711a3915b2624941eb90810a19c4d8fe16edc0af47eec3cb1393be8379cd53f27cf378693ba711bd37f0fec360fda931ba17b883195f356a0f8dfc SHA512 efd3648986bb36f0b217ea033ab56ba7c1a705a0d9f16f0351a019d06276f68810729eb9749d1facbf8bc312114eb4e380b68049f5d30b410de2b28c5c67975e
+DIST fs2_open-23.2.0-ext_libRocket.tar.gz 2417905 BLAKE2B 0e5ac40b0e811b9213fb84f6f2f0ef38ad7d562ae671e865d96e40615c2d67213905ce153a69192c0b53a3e4f0d1aef077c0769e46d308adf9210c0c9d1fe7c2 SHA512 700e242ecb5207faf729ca7d23ac4f28be819c0ef7a0ba51ca18de1592f1016040cd5e4c1c75a573f91cea69dd43549966ac089804a52c0f1b0cfbaabefc4346
+DIST fs2_open-23.2.0-ext_rpavlik-cmake-modules.tar.gz 267464 BLAKE2B d63fa3867aad5fad7bd5d20845dd8d6a6698d59dc30dc511704f3c74bbe958bb6d36160bae3ef5c01027719c50d18e4d24209ea5811c6a52c5af4d3de2a587e9 SHA512 0bb03e2a1c0cafa80849163455cdb5fc5c7200e51f18f0354c36f251b51156f86a04a9f87cd17e2942d14ae8767d8df756062fbcff9b37f04e8399b2e37d306f
+DIST fs2_open-23.2.0.tar.gz 12088343 BLAKE2B 79300b64c0fd6b7f5c9b128b4355e3ec23dd8564b84c9abc29f5f326a3265f8e94fbc8b80252222958b9ecb088d795ec538403a80e229a7df13b919617b4f1ae SHA512 64c632e44b827b3f1141f98f965dc747b922245557133a0451c4744883a97cd6d353013b49f65be06ebefe30c5f81fbdb1a56161687308f1a2c3be02d71cd9f5
diff --git a/games-engines/fs2_open/files/fs2_open-23.2.0-disable-discord.patch b/games-engines/fs2_open/files/fs2_open-23.2.0-disable-discord.patch
new file mode 100644
index 000000000..90154f817
--- /dev/null
+++ b/games-engines/fs2_open/files/fs2_open-23.2.0-disable-discord.patch
@@ -0,0 +1,175 @@
+--- a/freespace2/freespace.cpp
++++ b/freespace2/freespace.cpp
+@@ -84,7 +84,6 @@
+ #include "io/timer.h"
+ #include "jumpnode/jumpnode.h"
+ #include "lab/labv2.h"
+-#include "libs/discord/discord.h"
+ #include "libs/ffmpeg/FFmpeg.h"
+ #include "lighting/lighting.h"
+ #include "lighting/lighting_profiles.h"
+@@ -1987,9 +1986,6 @@
+ #ifdef WITH_FFMPEG
+ libs::ffmpeg::initialize();
+ #endif
+- if (Discord_presence) {
+- libs::discord::init();
+- }
+ }
+
+ mod_table_post_process();
+--- a/code/source_groups.cmake
++++ b/code/source_groups.cmake
+@@ -706,11 +706,6 @@
+ libs/antlr/ErrorListener.h
+ )
+
+-add_file_folder("Libs\\\\Discord"
+- libs/discord/discord.cpp
+- libs/discord/discord.h
+-)
+-
+ if (FSO_BUILD_WITH_FFMPEG)
+ add_file_folder("Libs\\\\FFmpeg"
+ libs/ffmpeg/FFmpeg.cpp
+--- a/code/mod_table/mod_table.h
++++ b/code/mod_table/mod_table.h
+@@ -124,7 +124,6 @@
+ } Shadow_disable_overrides;
+ extern float Thruster_easing;
+ extern bool Always_use_distant_firepoints;
+-extern bool Discord_presence;
+ extern bool Hotkey_always_hide_hidden_ships;
+ extern bool Use_weapon_class_sounds_for_hits_to_player;
+ extern bool SCPUI_loads_hi_res_animations;
+--- a/code/mod_table/mod_table.cpp
++++ b/code/mod_table/mod_table.cpp
+@@ -12,7 +12,6 @@
+ #include "globalincs/version.h"
+ #include "graphics/shadows.h"
+ #include "localization/localize.h"
+-#include "libs/discord/discord.h"
+ #include "mission/missioncampaign.h"
+ #include "mission/missionload.h"
+ #include "mission/missionmessage.h"
+@@ -135,7 +134,6 @@
+ shadow_disable_overrides Shadow_disable_overrides {false, false, false, false};
+ float Thruster_easing;
+ bool Always_use_distant_firepoints;
+-bool Discord_presence;
+ bool Hotkey_always_hide_hidden_ships;
+ bool Use_weapon_class_sounds_for_hits_to_player;
+ bool SCPUI_loads_hi_res_animations;
+@@ -145,29 +143,6 @@
+ std::array<std::tuple<float, float>, 6> Fred_spacemouse_nonlinearity;
+ bool Randomize_particle_rotation;
+
+-static auto DiscordOption __UNUSED = options::OptionBuilder<bool>("Other.Discord", "Discord Presence", "Toggle Discord Rich Presence")
+- .category("Other")
+- .default_val(Discord_presence)
+- .level(options::ExpertLevel::Advanced)
+- .importance(55)
+- .change_listener([](bool val, bool) {
+- if(Discord_presence){
+- if (!val) {
+- Discord_presence = false;
+- libs::discord::shutdown();
+- return true;
+- }
+- } else {
+- if (val) {
+- Discord_presence = true;
+- libs::discord::init();
+- return true;
+- }
+- }
+- return false;
+- })
+- .finish();
+-
+ void mod_table_set_version_flags();
+
+ SCP_vector<std::pair<SCP_string, gr_capability>> req_render_ext_pairs = {
+@@ -1264,10 +1239,6 @@
+ stuff_boolean(&Always_use_distant_firepoints);
+ }
+
+- if (optional_string("$Enable Discord rich presence:")) {
+- stuff_boolean(&Discord_presence);
+- }
+-
+ if (optional_string("$Always hide hidden ships in hotkey list:")) {
+ stuff_boolean(&Hotkey_always_hide_hidden_ships);
+ }
+@@ -1440,7 +1411,6 @@
+ Lead_indicator_behavior = leadIndicatorBehavior::DEFAULT;
+ Thruster_easing = 0;
+ Always_use_distant_firepoints = false;
+- Discord_presence = true;
+ Hotkey_always_hide_hidden_ships = false;
+ Use_weapon_class_sounds_for_hits_to_player = false;
+ SCPUI_loads_hi_res_animations = true;
+--- a/lib/CMakeLists.txt
++++ b/lib/CMakeLists.txt
+@@ -33,8 +33,6 @@
+ include(FFmpeg.cmake)
+ endif()
+
+-add_subdirectory(discord)
+-
+ include(libRocket.cmake)
+
+ add_subdirectory(libpcp)
+--- a/code/CMakeLists.txt
++++ b/code/CMakeLists.txt
+@@ -44,8 +44,6 @@
+
+ target_link_libraries(code PUBLIC md5)
+
+-target_link_libraries(code PUBLIC discord-rpc)
+-
+ target_link_libraries(code PUBLIC libRocket)
+
+ target_link_libraries(code PUBLIC pcp)
+--- a/code/scripting/api/libs/base.cpp
++++ b/code/scripting/api/libs/base.cpp
+@@ -8,7 +8,6 @@
+ #include "freespace.h"
+
+ #include "gamesequence/gamesequence.h"
+-#include "libs/discord/discord.h"
+ #include "mission/missiontraining.h"
+ #include "network/multi.h"
+ #include "parse/parselo.h"
+@@ -754,31 +753,6 @@
+ }
+
+
+-ADE_FUNC(setDiscordPresence,
+- l_Base,
+- "string DisplayText, [boolean Gameplay]",
+- "Sets the Discord presence to a specific string. If Gameplay is true then the string is ignored and presence will "
+- "be set as if the player is in-mission. The latter will fail if the player is not in a mission.",
+- nullptr,
+- "nothing")
+-{
+- const char* text;
+- bool gp = false;
+- if (!ade_get_args(L, "s|b", &text, &gp)) {
+- return ADE_RETURN_NIL;
+- }
+-
+- if (gp) {
+- if ((Game_mode & GM_IN_MISSION) != 0){
+- libs::discord::set_presence_gameplay();
+- }
+- } else {
+- libs::discord::set_presence_string(text);
+- }
+-
+- return ADE_RETURN_NIL;
+-}
+-
+ ADE_FUNC(hasFocus, l_Base, nullptr, "Returns if the game engine has focus or not", "boolean", "True if the game has focus, false if it has been lost")
+ {
+ return ade_set_args(L, "b", os_foreground());
diff --git a/games-engines/fs2_open/files/fs2_open-23.2.0-dont-build-lz4.patch b/games-engines/fs2_open/files/fs2_open-23.2.0-dont-build-lz4.patch
new file mode 100644
index 000000000..db2ac5e53
--- /dev/null
+++ b/games-engines/fs2_open/files/fs2_open-23.2.0-dont-build-lz4.patch
@@ -0,0 +1,11 @@
+--- a/lib/CMakeLists.txt
++++ b/lib/CMakeLists.txt
+@@ -53,8 +53,6 @@
+
+ add_subdirectory(optional)
+
+-ADD_SUBDIRECTORY(lz4)
+-
+ set(HIDAPI_WITH_LIBUSB OFF)
+ set(HIDAPI_WITH_HIDRAW ON)
+ add_subdirectory(hidapi)
diff --git a/games-engines/fs2_open/files/fs2_open-23.2.0-make-arch-independent.patch b/games-engines/fs2_open/files/fs2_open-23.2.0-make-arch-independent.patch
new file mode 100644
index 000000000..9dcb50cbb
--- /dev/null
+++ b/games-engines/fs2_open/files/fs2_open-23.2.0-make-arch-independent.patch
@@ -0,0 +1,14 @@
+--- a/cmake/version.cmake
++++ b/cmake/version.cmake
+@@ -35,11 +35,6 @@
+ SET(FSO_BINARY_SUFFIX "${FSO_VERSION_MAJOR}_${FSO_VERSION_MINOR}_${FSO_VERSION_BUILD}_${FSO_VERSION_REVISION_STR}")
+ ENDIF()
+
+-IF(IS_64BIT)
+- # This is a 64-bit builds
+- SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_x64")
+-ENDIF()
+-
+ IF (NOT "${FSO_INSTRUCTION_SET}" STREQUAL "")
+ SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_${FSO_INSTRUCTION_SET}")
+ ENDIF()
diff --git a/games-engines/fs2_open/fs2_open-23.2.0.ebuild b/games-engines/fs2_open/fs2_open-23.2.0.ebuild
new file mode 100644
index 000000000..8c63d4680
--- /dev/null
+++ b/games-engines/fs2_open/fs2_open-23.2.0.ebuild
@@ -0,0 +1,103 @@
+# Copyright 2022 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=8
+
+inherit cmake
+
+DESCRIPTION="FreeSpace2 Source Code Project game engine"
+HOMEPAGE="https://github.com/scp-fs2open/fs2open.github.com/"
+
+# Replace "." with "_" in version
+_PV=${PV//./_}
+
+# Current hashes of external repositories:
+HASH_LIBROCKET="ecd648a43aff8a9f3daf064d75ca5725237d5b38"
+HASH_CMAKE_MODULES="7cef9577d6fc35057ea57f46b4986a8a28aeff50"
+
+SRC_URI="
+ https://github.com/scp-fs2open/fs2open.github.com/archive/refs/tags/release_${_PV}.tar.gz -> ${P}.tar.gz
+ https://github.com/asarium/libRocket/archive/${HASH_LIBROCKET}.tar.gz -> ${P}-ext_libRocket.tar.gz
+ https://github.com/asarium/cmake-modules/archive/${HASH_CMAKE_MODULES}.tar.gz -> ${P}-ext_rpavlik-cmake-modules.tar.gz
+"
+
+LICENSE="Unlicense MIT Boost-1.0"
+SLOT="0"
+KEYWORDS="~amd64"
+IUSE="clang debug discord"
+
+DEPEND="
+ app-arch/lz4
+ <dev-lang/lua-5.1.6:5.1
+ dev-libs/jansson
+ media-libs/freetype:2
+ media-libs/glu
+ media-libs/libjpeg-turbo
+ media-libs/libpng
+ media-libs/libsdl2
+ media-libs/libtheora
+ media-libs/libvorbis
+ media-libs/mesa
+ media-libs/openal
+ media-video/ffmpeg
+"
+RDEPEND="${DEPEND}"
+BDEPEND="
+ dev-util/cmake
+ clang? ( sys-devel/clang:= )
+"
+PATCHES=(
+ "${FILESDIR}/${P}-dont-build-lz4.patch"
+ "${FILESDIR}/${P}-make-arch-independent.patch"
+)
+
+CMAKE_BUILD_TYPE=Release
+
+S="${WORKDIR}/fs2open.github.com-release_${_PV}"
+
+src_unpack() {
+ unpack ${A}
+ mv libRocket-${HASH_LIBROCKET}/* "${S}/lib/libRocket/" || die
+ mv cmake-modules-${HASH_CMAKE_MODULES}/* "${S}/cmake/external/rpavlik-cmake-modules/" || die
+}
+
+src_configure() {
+ if use clang ; then
+ # Force clang
+ einfo "Enforcing the use of clang due to USE=clang ..."
+ AR=llvm-ar
+ CC=${CHOST}-clang
+ CXX=${CHOST}-clang++
+ LDFLAGS+=" -fuse-ld=lld"
+ fi
+ cmake_src_configure
+}
+
+src_prepare() {
+ use discord || eapply "${FILESDIR}/${P}-disable-discord.patch"
+ eapply_user
+ cmake_src_prepare
+ use debug && CMAKE_BUILD_TYPE=Debug
+}
+
+src_install() {
+ exeinto "/opt/${PN}"
+ if use debug ; then
+ doexe "${BUILD_DIR}/bin/${PN}_${_PV}-DEBUG"
+ else
+ doexe "${BUILD_DIR}/bin/${PN}_${_PV}"
+ fi
+ insinto "/opt/${PN}"
+ doins "${BUILD_DIR}/bin/libRocketControls.so"
+ doins "${BUILD_DIR}/bin/libRocketControlsLua.so"
+ doins "${BUILD_DIR}/bin/libRocketCore.so"
+ doins "${BUILD_DIR}/bin/libRocketCoreLua.so"
+ doins "${BUILD_DIR}/bin/libRocketDebugger.so"
+ use discord && doins "${BUILD_DIR}/bin/libdiscord-rpc.so"
+}
+
+pkg_postinst() {
+ einfo "This package only generates the engine binary."
+ einfo "The retail Freespace 2 data is required to play the"
+ einfo "original game and most mods."
+}