summaryrefslogtreecommitdiff
blob: 74a5617231b7f3dfb5413ed656e71ef3d790872c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
# ChangeLog for games-action/rune
# Copyright 1999-2006 Gentoo Foundation; Distributed under the GPL v2
# $Header: /var/cvsroot/gentoo-x86/games-action/rune/ChangeLog,v 1.7 2006/03/21 14:59:13 wolf31o2 Exp $

  21 Mar 2006; Chris Gianelloni <wolf31o2@gentoo.org> rune-1.07-r1.ebuild:
  Marking stable on amd64/x86 as there have been no bug reports in 4 months
  and the game works perfectly for me on both of these platforms.

  21 Mar 2006; Chris Gianelloni <wolf31o2@gentoo.org> rune-1.07-r1.ebuild:
  Added =virtual/libstdc++-3.3 as this game is based off the unreal engine and
  links against libstdc++.

  10 Jan 2006; Chris Gianelloni <wolf31o2@gentoo.org> -rune-1.07.ebuild,
  rune-1.07-r1.ebuild:
  Added modular X dependencies.

  22 Nov 2005; Chris Gianelloni <wolf31o2@gentoo.org> rune-1.07-r1.ebuild:
  Changed 2->1 and 1->0.  Changed rune.bin->rune-bin.  Closing bug #113234.

*rune-1.07-r1 (22 Nov 2005)

  22 Nov 2005; Chris Gianelloni <wolf31o2@gentoo.org> +rune-1.07-r1.ebuild:
  Updated ebuild to support both Linux and Windows media. Tested on Linux.
  Ebuild submitted by Patrick Zimmermann <patrick@zakweb.de> and closing bug
  #41732.

  27 Oct 2005; Chris Gianelloni <wolf31o2@gentoo.org> rune-1.07.ebuild:
  Changed HOMEPAGE.

*rune-1.07 (27 Oct 2005)

  27 Oct 2005; Chris Gianelloni <wolf31o2@gentoo.org> +metadata.xml,
  +rune-1.07.ebuild:
  Initial import. Original ebuild by Patrick Zimmermann <patrick@zakweb.de>
  and modified by me. Closing bug #41732.