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# ChangeLog for games-action/rune
# Copyright 1999-2006 Gentoo Foundation; Distributed under the GPL v2
# $Header: /var/cvsroot/gentoo-x86/games-action/rune/ChangeLog,v 1.7 2006/03/21 14:59:13 wolf31o2 Exp $
21 Mar 2006; Chris Gianelloni <wolf31o2@gentoo.org> rune-1.07-r1.ebuild:
Marking stable on amd64/x86 as there have been no bug reports in 4 months
and the game works perfectly for me on both of these platforms.
21 Mar 2006; Chris Gianelloni <wolf31o2@gentoo.org> rune-1.07-r1.ebuild:
Added =virtual/libstdc++-3.3 as this game is based off the unreal engine and
links against libstdc++.
10 Jan 2006; Chris Gianelloni <wolf31o2@gentoo.org> -rune-1.07.ebuild,
rune-1.07-r1.ebuild:
Added modular X dependencies.
22 Nov 2005; Chris Gianelloni <wolf31o2@gentoo.org> rune-1.07-r1.ebuild:
Changed 2->1 and 1->0. Changed rune.bin->rune-bin. Closing bug #113234.
*rune-1.07-r1 (22 Nov 2005)
22 Nov 2005; Chris Gianelloni <wolf31o2@gentoo.org> +rune-1.07-r1.ebuild:
Updated ebuild to support both Linux and Windows media. Tested on Linux.
Ebuild submitted by Patrick Zimmermann <patrick@zakweb.de> and closing bug
#41732.
27 Oct 2005; Chris Gianelloni <wolf31o2@gentoo.org> rune-1.07.ebuild:
Changed HOMEPAGE.
*rune-1.07 (27 Oct 2005)
27 Oct 2005; Chris Gianelloni <wolf31o2@gentoo.org> +metadata.xml,
+rune-1.07.ebuild:
Initial import. Original ebuild by Patrick Zimmermann <patrick@zakweb.de>
and modified by me. Closing bug #41732.
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