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-rw-r--r--eclass/games-mods.eclass32
1 files changed, 16 insertions, 16 deletions
diff --git a/eclass/games-mods.eclass b/eclass/games-mods.eclass
index 629c803cc693..5e66146d6793 100644
--- a/eclass/games-mods.eclass
+++ b/eclass/games-mods.eclass
@@ -1,6 +1,6 @@
# Copyright 1999-2009 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.31 2009/10/04 14:13:59 nyhm Exp $
+# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.32 2009/10/06 12:59:07 nyhm Exp $
# Variables to specify in an ebuild which uses this eclass:
# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-"
@@ -260,20 +260,20 @@ games-mods_src_install() {
# We don't want to leave the binary directory around
rm -rf bin
elif [[ -n "${MOD_DIR}" ]] ; then
- games_make_wrapper "${GAME_EXE}-${MOD_DIR}" \
+ games_make_wrapper "${GAME_EXE}-${PN/${GAME}-}" \
"${GAME_EXE} ${SELECT_MOD}${MOD_DIR}" "${dir}" "${dir}"
- make_desktop_entry "${GAME_EXE}-${MOD_DIR}" \
+ make_desktop_entry "${GAME_EXE}-${PN/${GAME}-}" \
"${GAME_TITLE} - ${MOD_NAME}" "${MOD_ICON}"
# Since only quake3 has both a binary and a source-based install,
# we only look for quake3 here.
case "${GAME_EXE}" in
"quake3")
if has_version games-fps/quake3-bin ; then
- games_make_wrapper "${GAME_EXE}-bin-${MOD_DIR}" \
+ games_make_wrapper "${GAME_EXE}-bin-${PN/${GAME}-}" \
"${GAME_EXE}-bin ${SELECT_MOD}${MOD_DIR}" \
"${dir}" "${dir}"
fi
- make_desktop_entry "${GAME_EXE}-bin-${MOD_DIR}" \
+ make_desktop_entry "${GAME_EXE}-bin-${PN/${GAME}-}" \
"${GAME_TITLE} - ${MOD_NAME} (binary)" \
"${MOD_ICON}"
;;
@@ -358,7 +358,7 @@ games-mods_src_install() {
"${GAMES_PREFIX}"/${DED_CFG_DIR}/${MOD_DIR}/server.cfg
fi
games_make_wrapper \
- ${GAME_EXE}-${MOD_DIR}-ded \
+ ${GAME_EXE}-${PN/${GAME}-}-ded \
"${DED_EXE} ${SELECT_MOD}${MOD_DIR} ${DED_OPTIONS}"
games-mods_make_initd
games-mods_make_confd
@@ -378,13 +378,13 @@ games-mods_pkg_postinst() {
done
elif [[ -n "${MOD_DIR}" ]] ; then
elog "To play this mod run:"
- elog " ${GAME_EXE}-${MOD_DIR}"
+ elog " ${GAME_EXE}-${PN/${GAME}-}"
echo
fi
fi
if games-mods_use_dedicated ; then
elog "To launch a dedicated server run:"
- elog " ${GAME_EXE}-${MOD_DIR}-ded"
+ elog " ${GAME_EXE}-${PN/${GAME}-}-ded"
echo
elog "To launch server at startup run:"
elog " rc-update add ${GAME_EXE}-${MOD_DIR}-ded default"
@@ -393,7 +393,7 @@ games-mods_pkg_postinst() {
}
games-mods_make_initd() {
- cat <<EOF > "${T}"/${GAME_EXE}-${MOD_DIR}-ded
+ cat <<EOF > "${T}"/${GAME_EXE}-${PN/${GAME}-}-ded
#!/sbin/runscript
$(head -n 2 ${PORTDIR}/header.txt)
# Generated by games-mods.eclass
@@ -406,27 +406,27 @@ start() {
ebegin "Starting ${GAME_TITLE} ${MOD_NAME} dedicated server"
start-stop-daemon --start --quiet --background --chuid \\
${GAMES_USER_DED}:${GAMES_GROUP} --env HOME="${GAMES_PREFIX}" --exec \\
- ${GAMES_BINDIR}/${GAME_EXE}-${MOD_DIR}-ded -- \\
- \${${GAME_EXE}_${MOD_DIR}_opts}
+ ${GAMES_BINDIR}/${GAME_EXE}-${PN/${GAME}-}-ded -- \\
+ \${${GAME_EXE}_${PN/${GAME}-}_opts}
eend \$?
}
stop() {
ebegin "Stopping ${GAME_TITLE} ${MOD_NAME} dedicated server"
start-stop-daemon --stop --quiet --exec \\
- ${GAMES_BINDIR}/${GAME_EXE}-${MOD_DIR}-ded
+ ${GAMES_BINDIR}/${GAME_EXE}-${PN/${GAME}-}-ded
eend \$?
}
EOF
- doinitd "${T}"/${GAME_EXE}-${MOD_DIR}-ded || die "doinitd failed"
+ doinitd "${T}"/${GAME_EXE}-${PN/${GAME}-}-ded || die "doinitd failed"
}
games-mods_make_confd() {
- cat <<-EOF > "${T}"/${GAME_EXE}-${MOD_DIR}-ded
+ cat <<-EOF > "${T}"/${GAME_EXE}-${PN/${GAME}-}-ded
# Any extra options you want to pass to the dedicated server
- ${GAME_EXE}_${MOD_DIR}_opts=""
+ ${GAME_EXE}_${PN/${GAME}-}_opts=""
EOF
- doconfd "${T}"/${GAME_EXE}-${MOD_DIR}-ded || die "doconfd failed"
+ doconfd "${T}"/${GAME_EXE}-${PN/${GAME}-}-ded || die "doconfd failed"
}