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author | Gilles Dartiguelongue <eva@gentoo.org> | 2010-01-14 23:02:17 +0000 |
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committer | Gilles Dartiguelongue <eva@gentoo.org> | 2010-01-14 23:02:17 +0000 |
commit | b625a23d34fae9e82953ffd90483c2d34572b831 (patch) | |
tree | 807b75206faf0f3f549861828e50bd8e78dbd8c1 /gnome-extra/gnome-games/files | |
parent | arm stable, bug #294958 (diff) | |
download | historical-b625a23d34fae9e82953ffd90483c2d34572b831.tar.gz historical-b625a23d34fae9e82953ffd90483c2d34572b831.tar.bz2 historical-b625a23d34fae9e82953ffd90483c2d34572b831.zip |
New version for Gnome 2.28.
Package-Manager: portage-2.2_rc61/cvs/Linux x86_64
Diffstat (limited to 'gnome-extra/gnome-games/files')
-rw-r--r-- | gnome-extra/gnome-games/files/gnome-games-2.28.1-conflicting-types-libgames-support.patch | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/gnome-extra/gnome-games/files/gnome-games-2.28.1-conflicting-types-libgames-support.patch b/gnome-extra/gnome-games/files/gnome-games-2.28.1-conflicting-types-libgames-support.patch new file mode 100644 index 000000000000..d8fbe4e05a01 --- /dev/null +++ b/gnome-extra/gnome-games/files/gnome-games-2.28.1-conflicting-types-libgames-support.patch @@ -0,0 +1,33 @@ +From: Romain Perier <mrpouet@gentoo.org> +Date: Sun, 8 Nov 2009 19:27:56 +0100 +Subject: Fix conflicting types for games_sound_init + +The problem was caused by two differents functions, matching the same name, +but without the same proto. +Usually the commonly way is to prefix static functions by a '_' because this is useful only +for the implementation. + +--- + libgames-support/games-sound.c | 4 ++-- + 1 files changed, 2 insertions(+), 2 deletions(-) + +--- a/libgames-support/games-sound.c ++++ b/libgames-support/games-sound.c +@@ -157,7 +157,7 @@ games_sound_canberra_play (const char *sound_name, + + /* Initializes the games-sound support */ + static void +-games_sound_init (void) ++_games_sound_init (void) + { + const int audio_rate = MIX_DEFAULT_FREQUENCY; + const int audio_format = MIX_DEFAULT_FORMAT; +@@ -272,7 +272,7 @@ games_sound_play_for_screen (const gchar * sound_name, + if (!sound_enabled) + return; + if (!sound_init) +- games_sound_init (); ++ _games_sound_init (); + + games_sound_sdl_play (sound_name); + #endif |