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author | 2006-10-29 03:48:31 +0000 | |
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committer | 2006-10-29 03:48:31 +0000 | |
commit | bcb42b88d26d32bbade2566512af2863ea2fc0b1 (patch) | |
tree | 790a9b40dc1992209cf94100ce2beaaf2c8189fe /games-fps/nprquake-sdl | |
parent | add dep on gnome-common, fixes #153125 (diff) | |
download | historical-bcb42b88d26d32bbade2566512af2863ea2fc0b1.tar.gz historical-bcb42b88d26d32bbade2566512af2863ea2fc0b1.tar.bz2 historical-bcb42b88d26d32bbade2566512af2863ea2fc0b1.zip |
no point in having my name in metadata
Package-Manager: portage-2.1.2_pre3-r9
Diffstat (limited to 'games-fps/nprquake-sdl')
-rw-r--r-- | games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 | 2 | ||||
-rw-r--r-- | games-fps/nprquake-sdl/metadata.xml | 4 |
2 files changed, 2 insertions, 4 deletions
diff --git a/games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 b/games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 index 92143820f8c2..8abf3d83618f 100644 --- a/games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 +++ b/games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 @@ -1 +1,3 @@ MD5 bd2a2b390d8f3ca40a104f4cf2e4b2ec NPRQuake-SDL.tar.gz 3393497 +RMD160 dc0359a4504c7dc5b751bacf2442c926684626ab NPRQuake-SDL.tar.gz 3393497 +SHA256 f4c88c1f31909d2e870d331d1f0badaa8ff787f56521cd2d449f279a62fb3e46 NPRQuake-SDL.tar.gz 3393497 diff --git a/games-fps/nprquake-sdl/metadata.xml b/games-fps/nprquake-sdl/metadata.xml index 681cfcc98f74..ff731bc4a22b 100644 --- a/games-fps/nprquake-sdl/metadata.xml +++ b/games-fps/nprquake-sdl/metadata.xml @@ -2,10 +2,6 @@ <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> <pkgmetadata> <herd>games</herd> -<maintainer> - <email>vapier@gentoo.org</email> - <name>Mike Frysinger</name> -</maintainer> <longdescription> Non-PhotoRealistic Rendering (npr) is often considered the task of taking a 3d environment and displaying it as if it were (for example) hand-drawn. Stylization is |