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authorTristan Heaven <tristan@gentoo.org>2009-10-11 00:29:23 +0000
committerTristan Heaven <tristan@gentoo.org>2009-10-11 00:29:23 +0000
commitb6e52d26beddf048b7423661fe68ebf492611009 (patch)
tree6d410c8870c791b735a63d8c301eade8c435934d /eclass
parentAutomated update of use.local.desc (diff)
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mod wrappers shouldn't need to cd or set LD_LIBRARY_PATH because the game wrappers do that
Diffstat (limited to 'eclass')
-rw-r--r--eclass/games-mods.eclass7
1 files changed, 3 insertions, 4 deletions
diff --git a/eclass/games-mods.eclass b/eclass/games-mods.eclass
index 33bd0b4f93b8..6a30a4f647d6 100644
--- a/eclass/games-mods.eclass
+++ b/eclass/games-mods.eclass
@@ -1,6 +1,6 @@
# Copyright 1999-2009 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.39 2009/10/11 00:05:40 nyhm Exp $
+# $Header: /var/cvsroot/gentoo-x86/eclass/games-mods.eclass,v 1.40 2009/10/11 00:29:23 nyhm Exp $
# Variables to specify in an ebuild which uses this eclass:
# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-"
@@ -170,7 +170,7 @@ games-mods_src_install() {
# Set up command-line and desktop menu entries
if [[ -n ${MOD_DIR} ]] ; then
games_make_wrapper "${GAME_EXE}-${PN/${GAME}-}" \
- "${GAME_EXE} ${SELECT_MOD}${MOD_DIR}" "${dir}" "${dir}"
+ "${GAME_EXE} ${SELECT_MOD}${MOD_DIR}"
make_desktop_entry "${GAME_EXE}-${PN/${GAME}-}" \
"${GAME_TITLE} - ${MOD_NAME}" "${MOD_ICON}"
# Since only quake3 has both a binary and a source-based install,
@@ -179,8 +179,7 @@ games-mods_src_install() {
"quake3")
if has_version games-fps/quake3-bin ; then
games_make_wrapper "${GAME_EXE}-bin-${PN/${GAME}-}" \
- "${GAME_EXE}-bin ${SELECT_MOD}${MOD_DIR}" \
- "${dir}" "${dir}"
+ "${GAME_EXE}-bin ${SELECT_MOD}${MOD_DIR}"
fi
make_desktop_entry "${GAME_EXE}-bin-${PN/${GAME}-}" \
"${GAME_TITLE} - ${MOD_NAME} (binary)" \