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# Copyright 1999-2022 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
inherit desktop toolchain-funcs wrapper
CTF_V="1.08"
ROGUE_V="2.09"
XATRIX_V="2.10"
REF_VK_V="1.0.2"
DESCRIPTION="Quake 2 engine focused on single player"
HOMEPAGE="https://www.yamagi.org/quake2/"
SRC_URI="https://deponie.yamagi.org/quake2/quake2-${PV}.tar.xz
ctf? ( https://deponie.yamagi.org/quake2/quake2-ctf-${CTF_V}.tar.xz )
rogue? ( https://deponie.yamagi.org/quake2/quake2-rogue-${ROGUE_V}.tar.xz )
xatrix? ( https://deponie.yamagi.org/quake2/quake2-xatrix-${XATRIX_V}.tar.xz )
vulkan? ( https://github.com/yquake2/ref_vk/archive/refs/tags/v${REF_VK_V}.tar.gz ->
quake2-ref_vk-${REF_VK_V}.tar.gz )
"
S="${WORKDIR}/quake2-${PV}"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~arm64 ~ppc64 ~x86"
IUSE="+client ctf dedicated gles openal +opengl rogue softrender vulkan xatrix"
REQUIRED_USE="
|| ( client dedicated )
client? ( || ( opengl gles softrender vulkan ) )
"
RDEPEND="
client? (
media-libs/libsdl2[opengl?,video,vulkan?]
net-misc/curl
gles? (
media-libs/libglvnd
media-libs/libsdl2[gles2]
)
openal? ( media-libs/openal )
!openal? ( media-libs/libsdl2[sound] )
opengl? ( media-libs/libglvnd[X] )
)
"
DEPEND="${RDEPEND}
client? ( vulkan? ( dev-util/vulkan-headers ) )
"
PATCHES=( "${FILESDIR}"/${PN}-8.01-execinfo.patch )
DOCS=( CHANGELOG README.md doc )
src_compile() {
tc-export CC
local targets=( game )
local emakeargs=(
VERBOSE=1
WITH_EXECINFO=$(usex elibc_musl no yes)
WITH_SYSTEMWIDE=yes
WITH_SYSTEMDIR="${EPREFIX}"/usr/share/quake2
WITH_OPENAL=$(usex openal)
)
if use client; then
targets+=( client )
use gles && targets+=( ref_gles3 )
use opengl && targets+=( ref_gl1 ref_gl3 )
use softrender && targets+=( ref_soft )
fi
use dedicated && targets+=( server )
emake "${emakeargs[@]}" config
emake "${emakeargs[@]}" "${targets[@]}"
if use client && use vulkan; then
emake -C "${WORKDIR}"/ref_vk-${REF_VK_V} VERBOSE=1
fi
local addon
for addon in $(usev ctf) $(usev rogue) $(usev xatrix); do
emake -C "${WORKDIR}"/quake2-${addon}-* VERBOSE=1
done
}
src_install() {
insinto /usr/lib/yamagi-quake2
# Yamagi Quake II expects all binaries to be in the same directory
# See doc/070_packaging.md for more info
exeinto /usr/lib/yamagi-quake2
doins -r release/.
if use client; then
doexe release/quake2
dosym ../lib/yamagi-quake2/quake2 /usr/bin/yquake2
newicon stuff/icon/Quake2.svg "yamagi-quake2.svg"
make_desktop_entry "yquake2" "Yamagi Quake II"
if use vulkan; then
doins "${WORKDIR}"/ref_vk-${REF_VK_V}/release/ref_vk.so
fi
fi
if use dedicated; then
doexe release/q2ded
dosym ../lib/yamagi-quake2/q2ded /usr/bin/yq2ded
fi
insinto /usr/lib/yamagi-quake2/baseq2
doins stuff/yq2.cfg
local addon
for addon in $(usev ctf) $(usev rogue) $(usev xatrix); do
insinto /usr/lib/yamagi-quake2/${addon}
doins "${WORKDIR}"/quake2-${addon}-*/release/game.so
if use client; then
local addon_name
case ${addon} in
ctf) addon_name="CTF" ;;
rogue) addon_name="Ground Zero" ;;
xatrix) addon_name="The Reckoning" ;;
esac
make_wrapper "yquake2-${addon}" "yquake2 +set game ${addon}"
make_desktop_entry "yquake2-${addon}" "Yamagi Quake II: ${addon_name}"
fi
done
keepdir /usr/share/quake2
einstalldocs
if use client; then
docinto examples
dodoc stuff/cdripper.sh
fi
}
pkg_postinst() {
if [[ -z ${REPLACING_VERSIONS} ]]; then
elog
elog "In order to play, you should do one of the following things:"
elog " - install games-fps/quake2-data or games-fps/quake2-demodata;"
elog " - manually copy game data files into ~/.yq2/ or"
elog " ${EROOT}/usr/share/quake2/."
elog "Read ${EROOT}/usr/share/doc/${PF}/README.md* for more information."
elog
fi
}
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