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* dev-games/ogre: Bump to 2.1 - First major 2.1 releaseSven Eden2020-08-251-0/+15
Changes from the pre-release: * gles2 USE flag is gone, the GLES2 render system is not ported, yet * Added "fine-granularity" USE flag to enable XXXX which has a noticable performance impact. * double-precision USE flag is back in. But if activated, both OGRE_SIMD_NEON and OGRE_SIMD_SSE2 must be disabled, so the performance impact is quite big. * mobile USE flag is gone, this needs further testing. Also I think that building for mobile devices is not really interesting on Gentoo, is it? * Fixed a few warnings and issues, and spoke with upstream about them. ( See: https://github.com/OGRECave/ogre-next/issues/90 ) * Fixed a missing include compilation issue and reported it to upstream. ( See: OGRECave/ogre-next#132 ) Package-Manager: Portage-2.3.101, Repoman-2.3.22 Signed-off-by: Sven Eden <yamakuzure@gmx.net> Signed-off-by: James Le Cuirot <chewi@gentoo.org>