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author | Petr Vaněk <arkamar@atlas.cz> | 2022-08-25 23:38:22 +0200 |
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committer | Sam James <sam@gentoo.org> | 2022-08-26 11:45:58 +0100 |
commit | ba63ab842e2e8b7c6148aac77ea0845b6b76cc75 (patch) | |
tree | 1c8456de336a595ac120ad6a828c1ff535886dee /dev-games | |
parent | dev-embedded/arduino-ctags: use <pkg> tag in metadata.xml (diff) | |
download | gentoo-ba63ab842e2e8b7c6148aac77ea0845b6b76cc75.tar.gz gentoo-ba63ab842e2e8b7c6148aac77ea0845b6b76cc75.tar.bz2 gentoo-ba63ab842e2e8b7c6148aac77ea0845b6b76cc75.zip |
dev-games/ogre: use <pkg> tags in metadata.xml
Signed-off-by: Petr Vaněk <arkamar@atlas.cz>
Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'dev-games')
-rw-r--r-- | dev-games/ogre/metadata.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml index 1441e8cb1398..bc396b074590 100644 --- a/dev-games/ogre/metadata.xml +++ b/dev-games/ogre/metadata.xml @@ -77,7 +77,7 @@ Exporters * Maya (meshes) </longdescription> <use> - <flag name="assimp" restrict="~dev-games/ogre-1.12.9">Use media-libs/assimp to import assets from 3D files</flag> + <flag name="assimp" restrict="~dev-games/ogre-1.12.9">Use <pkg>media-libs/assimp</pkg> to import assets from 3D files</flag> <flag name="boost">Enable boost support</flag> <flag name="cache">Enable GL state cache support</flag> <flag name="cg">NVIDIA toolkit plugin</flag> @@ -90,16 +90,16 @@ Exporters Enable fine light mask granularity. This impacts on performance and should not be enabled unless an application really needs it. </flag> - <flag name="freeimage">Support images via media-libs/freeimage</flag> + <flag name="freeimage">Support images via <pkg>media-libs/freeimage</pkg></flag> <flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag> <flag name="gles2" restrict="~dev-games/ogre-1.9.0">Build OpenGL ES 2.x RenderSystem</flag> <flag name="gles3" restrict="~dev-games/ogre-1.9.0">Enable OpenGL ES 3.x Features</flag> - <flag name="json">Use dev-libs/rapidjson (needed by Hlms JSON materials)</flag> + <flag name="json">Use <pkg>dev-libs/rapidjson</pkg> (needed by Hlms JSON materials)</flag> <flag name="legacy-animations"> Use the skeletal animation from 1.x. It's much slower, but the new system is still experimental. </flag> - <flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag> + <flag name="ois">Pull in Object-oriented Input System library <pkg>dev-games/ois</pkg> for samples</flag> <flag name="poco">When USE=threads, use poco for threading</flag> <!-- Not yet available? Needs testing! (Note: Shouldn't this be EGL instead of GLES2?) <flag name="mobile"> |