1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
#!/usr/bin/python
# -*- coding: utf-8 -*-
""" Copyright 2005 - 2008 Gunnar Wrobel
2011 - Brian Dolbec
Distributed under the terms of the GNU General Public License v2
"""
__version__ = "0.1"
import sys, inspect, types
from optparse import OptionGroup
from overlord.constants import codes
class Message:
#FIXME: Think about some simple doctests before you modify this class the
# next time.
def __init__(self,
out = sys.stdout,
err = sys.stderr,
info_level = 4,
warn_level = 4,
col = True
):
# Where should the error output go? This can also be a file
self.error_out = err
# Where should the normal output go? This can also be a file
self.std_out = out
# The higher the level the more information you will get
self.warn_lev = warn_level
# The higher the level the more information you will get
self.info_lev = info_level
# Should the output be colored?
self.set_colorize(col)
self.has_error = False
def color (self, col, text):
return codes[col] + text + codes['reset']
def no_color (self, col, text):
return text
def set_colorize(self, state):
if state:
self.color_func = self.color
else:
self.color_func = self.no_color
def set_info_level(self, info_level = 4):
self.info_lev = info_level
def info_off(self):
self.set_info_level(0)
def info_on(self, info_level = 4):
self.set_info_level(info_level)
def set_warn_level(self, warn_level = 4):
self.warn_lev = warn_level
def warn_off(self):
self.set_warn_level(0)
def warn_on(self, warn_level = 4):
self.set_warn_level(warn_level)
## Output Functions
def notice (self, note):
print >> self.std_out, note
def info (self, info, level = 4):
#print "info =", info
if type(info) not in types.StringTypes:
info = str(info)
if level > self.info_lev:
return
for i in info.split('\n'):
print >> self.std_out, self.set_colorize('green', '* ') + i
def status (self, message, status, info = 'ignored'):
if type(message) not in types.StringTypes:
message = str(message)
lines = message.split('\n')
if not lines:
return
for i in lines[0:-1]:
print >> self.std_out, self.set_colorize('green', '* ') + i
i = lines[-1]
if len(i) > 58:
i = i[0:57]
if status == 1:
result = '[' + self.set_colorize('green', 'ok') + ']'
elif status == 0:
result = '[' + self.set_colorize('red', 'failed') + ']'
else:
result = '[' + self.set_colorize('yellow', info) + ']'
print >> self.std_out, self.set_colorize('green', '* ') + i + ' ' + \
'.' * (58 - len(i)) + ' ' + result
def warn (self, warn, level = 4):
#print "DEBUG.warn()"
if type(warn) not in types.StringTypes:
warn = str(warn)
if level > self.warn_lev:
return
for i in warn.split('\n'):
print >> self.std_out, self.set_colorize('yellow', '* ') + i
def error (self, error):
if type(error) not in types.StringTypes:
error = str(error)
for i in error.split('\n'):
# NOTE: Forced flushing ensures that stdout and stderr
# stay in nice order. This is a workaround for calls like
# "overlord -L |& less".
sys.stdout.flush()
print >> self.error_out, self.set_colorize('red', '* ') + i
self.error_out.flush()
self.has_error = True
def die (self, error):
if type(error) not in types.StringTypes:
error = str(error)
for i in error.split('\n'):
self.error(self.set_colorize('red', 'Fatal error: ') + i)
self.error(self.set_colorize('red', 'Fatal error(s) - aborting'))
sys.exit(1)
## gloabal message handler
OUT = Message()
|