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--- src/texture.cpp_old	2004-10-19 01:30:14.744127000 +0900
+++ src/texture.cpp	2004-10-19 01:30:34.948055536 +0900
@@ -108,7 +108,7 @@
 		SDL_LockSurface(img);
 
 	// Flip the surface pixels upside down
-	Uint8 *line = new (Uint8)[img->w*img->format->BytesPerPixel];
+	Uint8 *line = new Uint8[img->w*img->format->BytesPerPixel];
 	if(!line)
 		error_msg("Unable to flip surface %s:\nOut of memory!\n");
 
@@ -207,7 +207,7 @@
 		SDL_LockSurface(img);
 
 	// Flip the surface pixels upside down
-	Uint8 *line = new (Uint8)[img->w*img->format->BytesPerPixel];
+	Uint8 *line = new Uint8[img->w*img->format->BytesPerPixel];
 	if(!line)
 		error_msg("Unable to flip surface %s:\nOut of memory!\n");