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author | Michael Sterrett <mr_bones_@gentoo.org> | 2009-03-02 01:37:10 +0000 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2009-03-02 01:37:10 +0000 |
commit | c74c879df9b634e36e112a47e2848ff87599be4f (patch) | |
tree | 5815edc5726685146d5450d7f385d9152ff76584 /games-fps | |
parent | fix download name - patch from Pacho Ramos via bug #260714 (diff) | |
download | gentoo-2-c74c879df9b634e36e112a47e2848ff87599be4f.tar.gz gentoo-2-c74c879df9b634e36e112a47e2848ff87599be4f.tar.bz2 gentoo-2-c74c879df9b634e36e112a47e2848ff87599be4f.zip |
Removed games-fps/anaglyph-stereo-quake. Old and unmaintained. Upstream is gone.
Diffstat (limited to 'games-fps')
11 files changed, 0 insertions, 274 deletions
diff --git a/games-fps/anaglyph-stereo-quake/ChangeLog b/games-fps/anaglyph-stereo-quake/ChangeLog deleted file mode 100644 index 90e2f651e3b0..000000000000 --- a/games-fps/anaglyph-stereo-quake/ChangeLog +++ /dev/null @@ -1,35 +0,0 @@ -# ChangeLog for games-fps/anaglyph-stereo-quake -# Copyright 2000-2006 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/anaglyph-stereo-quake/ChangeLog,v 1.8 2006/12/04 22:55:45 wolf31o2 Exp $ - - 04 Dec 2006; Chris Gianelloni <wolf31o2@gentoo.org> - anaglyph-stereo-quake-130100-r1.ebuild: - Removing old virtual/x11 dependency. - - 22 Mar 2006; Michael Sterrett <mr_bones_@gentoo.org> - anaglyph-stereo-quake-130100-r1.ebuild: - modular X deps - - 26 Sep 2005; Chris Gianelloni <wolf31o2@gentoo.org> - anaglyph-stereo-quake-130100-r1.ebuild: - Making games last on inherit line. - - 13 Aug 2004; Danny van Dyk <kugelfang@gentoo.org> - +files/anaglyph-stereo-quake-130100-amd64.patch, - anaglyph-stereo-quake-130100-r1.ebuild: - Fixed BUG #53784. - -*anaglyph-stereo-quake-130100-r1 (06 Oct 2003) - - 06 Oct 2003; Mike Frysinger <vapier@gentoo.org> : - A lot to see a lot to do here ... - First up, ported the SDL fixes found in NPRQuake to this - so that the game can be used with a mouse ;) #26147. - Next fixed cflags so that only user defined flags get in. - Finally, fixed data file finding so the user can be - anywhere and the game will search the quake-data dir. - -*anaglyph-stereo-quake-130100 (03 Aug 2003) - - 03 Aug 2003; Mike Frysinger <vapier@gentoo.org> : - Initial import. Ebuild submitted by me. diff --git a/games-fps/anaglyph-stereo-quake/Manifest b/games-fps/anaglyph-stereo-quake/Manifest deleted file mode 100644 index 9b3f5686da69..000000000000 --- a/games-fps/anaglyph-stereo-quake/Manifest +++ /dev/null @@ -1,12 +0,0 @@ -AUX anaglyph-stereo-quake-130100-amd64.patch 262 RMD160 1144bd2c00f2a0ca634deacb2fdf831f7e2c7b59 SHA1 b439d913fab1e47c71f4466a9600021ab728975a SHA256 ad7c7db4f14c6dccc91197b09776dca181257133893e8860fb99ee32ba4c7264 -AUX fix-sys_printf.patch 271 RMD160 6a1249fa4b4b089bb1fbdd510615b5f38c474442 SHA1 219fdd54f7a02109ee3a06d7d1b94f931b1ba3f2 SHA256 0dea690fe54d900470e858e6ce06c84b0a637a0b74459007394011513b291faf -AUX gentoo-paths.patch 1005 RMD160 5d1daff1378dfe132746eb0a91176032b0a155da SHA1 eb2673d33f065829737bd12d84fc14105373d04e SHA256 8eef2da29ec92f33bfab0973f68de14c8b23d7e1783da9409129a406f862cc08 -AUX makefile-cflags.patch 721 RMD160 17acd244c44eeaf5e8e9e61cb2fe50ab8c5dc539 SHA1 766b862ced12644b3c08b93d4e400728a509e549 SHA256 34a0c94573a8c603d72056e9c391c16e7f1ee8c37e89bb197d89452235b3c5b3 -AUX makefile-onlyglx.patch 464 RMD160 497cad7a1c0d8907ea5b20fe0846f5068f8bf86d SHA1 b76260ba77d7df5cbefd2e4fefecc691b34a4709 SHA256 031e7d49b14e04f128365d1e6c6177033860ffc09333eacf07fd7345be533649 -AUX makefile-path-fixes.patch 928 RMD160 5f02be68c078016e1add888b05126fedc28ca127 SHA1 4af709ed5475f86a0c2c3abf3056941f6aafdb62 SHA256 c42f9c28af9805fc948e75a785727d597742177e4c0c1f7fa2982ea08aed9d26 -AUX stupid-dosformat.patch 749 RMD160 7ef74540cf51e635a9e9794fde359a333f7ce8a5 SHA1 1b0f00b2ecb6275f374574abb6b3756586f41f0a SHA256 4e0f5b0efd19cf34509b60cdb59157d92bce0733235269da758d6575196808b6 -DIST 3dGLQuake_SRC_130100.zip 1828997 RMD160 85d92fa2638288aba9264f60099b2d8dbf360112 SHA1 607055b38266d73a0586489225fca5587585d26c SHA256 fbb827fce689533289e9f0febb706ede61917b95310503f320ecc1abff99518b -DIST anaglyph-stereo-quake-130100-SDL.patch.bz2 6934 RMD160 760a992662f0cdd18408dc17d0eda7b1f3eca712 SHA1 d350aa9c4e6c6f730bfc53d6a474b6aa0d1bc59f SHA256 25004b60f32627d97f3821d8f455d9a4befd88fb4a956bfca30f25b493ac8c41 -EBUILD anaglyph-stereo-quake-130100-r1.ebuild 1621 RMD160 452ee8f89f0de3040402968e0ed8b450a8fb927e SHA1 9bcb51b71b9111c374182274a0648c7f3fc1026f SHA256 c9d1e09d9f4f469aab7636e79c56783bd47ba9e25954fbea16460f34bd6bb1bf -MISC ChangeLog 1349 RMD160 e3486c51115d7096466acb0e7d1152667da65b26 SHA1 da0494f4285b90e78f8ea270ba45e630e9ebb72f SHA256 bf2897af9a80099fe75023fda9c6c67bfd9eed6f27bb4e9a1bb07f8a29a3a6d2 -MISC metadata.xml 1163 RMD160 def61800adec806b87445552a94d0e2b9f2ad524 SHA1 7f0bcde79b7b3cd1c3843172a7b4a06ecd4bc588 SHA256 43f75c6f0f2ff617f1d4c3e3e2ba76130a063e640a8b4637ce622bca99b69a52 diff --git a/games-fps/anaglyph-stereo-quake/anaglyph-stereo-quake-130100-r1.ebuild b/games-fps/anaglyph-stereo-quake/anaglyph-stereo-quake-130100-r1.ebuild deleted file mode 100644 index d55216862daf..000000000000 --- a/games-fps/anaglyph-stereo-quake/anaglyph-stereo-quake-130100-r1.ebuild +++ /dev/null @@ -1,63 +0,0 @@ -# Copyright 1999-2006 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/anaglyph-stereo-quake/anaglyph-stereo-quake-130100-r1.ebuild,v 1.13 2006/12/04 22:55:45 wolf31o2 Exp $ - -inherit eutils games - -DESCRIPTION="play Quake in 3D with red - blue glasses" -HOMEPAGE="http://home.iprimus.com.au/crbean/" -SRC_URI="http://home.iprimus.com.au/crbean/zip/3dGLQuake_SRC_${PV}.zip - mirror://gentoo/${P}-SDL.patch.bz2" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="amd64 x86" -IUSE="" - -RDEPEND="virtual/opengl - x11-libs/libXxf86dga - x11-libs/libXext - x11-libs/libX11 - x11-libs/libXxf86vm - media-libs/libsdl" -DEPEND="${RDEPEND} - x11-proto/xf86dgaproto - x11-proto/xextproto - x11-proto/xf86vidmodeproto - x11-proto/xproto - app-arch/unzip" - -S=${WORKDIR}/WinQuake - -src_unpack() { - unpack ${A} - - cd "${S}" - mv GLQUAKE.H glquake.h - mv GL_DRAW.C gl_draw.c - mv GL_RMAIN.C gl_rmain.c - epatch "${FILESDIR}"/stupid-dosformat.patch - mv Makefile{.linuxi386,} - epatch "${FILESDIR}"/makefile-path-fixes.patch - epatch "${FILESDIR}"/fix-sys_printf.patch - epatch "${FILESDIR}"/makefile-cflags.patch - epatch "${FILESDIR}"/gentoo-paths.patch - edos2unix console.c "${WORKDIR}"/${P}-SDL.patch - epatch "${WORKDIR}"/${P}-SDL.patch - epatch "${FILESDIR}"/${P}-amd64.patch -} - -src_compile() { - make \ - OPTFLAGS="${CFLAGS}" \ - GENTOO_DATADIR=${GAMES_DATADIR}/quake1 \ - build_release \ - || die "failed to build WinQuake" -} - -src_install() { - newgamesbin release*/bin/glquake.sdl anaglyph-stereo-quake || die - dodoc "${WORKDIR}"/readme.id.txt - dohtml "${WORKDIR}"/3dquake.html - prepgamesdirs -} diff --git a/games-fps/anaglyph-stereo-quake/files/anaglyph-stereo-quake-130100-amd64.patch b/games-fps/anaglyph-stereo-quake/files/anaglyph-stereo-quake-130100-amd64.patch deleted file mode 100644 index cf28f9328425..000000000000 --- a/games-fps/anaglyph-stereo-quake/files/anaglyph-stereo-quake-130100-amd64.patch +++ /dev/null @@ -1,15 +0,0 @@ ---- sys_dosa.s.old 2004-08-13 14:47:58.432637616 +0200 -+++ sys_dosa.s 2004-08-13 14:48:44.823585120 +0200 -@@ -5,6 +5,7 @@ - #include "asm_i386.h" - #include "quakeasm.h" - -+#if defined(__i386__) - - .data - -@@ -93,3 +94,4 @@ - - ret - -+#endif // defined(__i386__) diff --git a/games-fps/anaglyph-stereo-quake/files/fix-sys_printf.patch b/games-fps/anaglyph-stereo-quake/files/fix-sys_printf.patch deleted file mode 100644 index 29567e010a34..000000000000 --- a/games-fps/anaglyph-stereo-quake/files/fix-sys_printf.patch +++ /dev/null @@ -1,11 +0,0 @@ ---- sys_linux.c.orig 2003-08-03 02:48:17.018368253 -0400 -+++ sys_linux.c 2003-08-03 02:48:30.852868976 -0400 -@@ -86,7 +86,7 @@ - void Sys_Printf (char *fmt, ...) - { - va_list argptr; -- char text[1024]; -+ char text[2048]; - unsigned char *p; - - va_start (argptr,fmt); diff --git a/games-fps/anaglyph-stereo-quake/files/gentoo-paths.patch b/games-fps/anaglyph-stereo-quake/files/gentoo-paths.patch deleted file mode 100644 index 4328ea8523e2..000000000000 --- a/games-fps/anaglyph-stereo-quake/files/gentoo-paths.patch +++ /dev/null @@ -1,30 +0,0 @@ -diff -ur NPRQuake-SDL.orig/NPRQuakeSrc/common.c NPRQuake-SDL/NPRQuakeSrc/common.c ---- NPRQuake-SDL.orig/NPRQuakeSrc/common.c 2003-09-28 20:09:29.140832648 -0400 -+++ NPRQuake-SDL/NPRQuakeSrc/common.c 2003-09-28 20:09:29.525774128 -0400 -@@ -1775,11 +1775,16 @@ - // start up with GAMENAME by default (id1)
- //
- COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
-+ COM_AddGameDirectory (GENTOO_DATADIR"/"GAMENAME); -
-- if (COM_CheckParm ("-rogue"))
-+ if (COM_CheckParm ("-rogue")) {
- COM_AddGameDirectory (va("%s/rogue", basedir) );
-- if (COM_CheckParm ("-hipnotic"))
-+ COM_AddGameDirectory (GENTOO_DATADIR"/rogue"); -+ } -+ if (COM_CheckParm ("-hipnotic")) {
- COM_AddGameDirectory (va("%s/hipnotic", basedir) );
-+ COM_AddGameDirectory (GENTOO_DATADIR"/hipnotic"); -+ } -
- //
- // -game <gamedir>
-@@ -1790,6 +1795,7 @@ - {
- com_modified = true;
- COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1]));
-+ COM_AddGameDirectory (va(GENTOO_DATADIR"/%s", com_argv[i+1])); - }
-
- //
diff --git a/games-fps/anaglyph-stereo-quake/files/makefile-cflags.patch b/games-fps/anaglyph-stereo-quake/files/makefile-cflags.patch deleted file mode 100644 index db8dd769115a..000000000000 --- a/games-fps/anaglyph-stereo-quake/files/makefile-cflags.patch +++ /dev/null @@ -1,22 +0,0 @@ -diff -ur WinQuake.orig/Makefile WinQuake/Makefile ---- WinQuake.orig/Makefile 2003-10-06 02:28:17.195830512 -0400 -+++ WinQuake/Makefile 2003-10-06 02:29:38.307499664 -0400 -@@ -37,8 +37,7 @@ - CC=$(EGCS) - - BASE_CFLAGS=-Dstricmp=strcasecmp --RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ -- -fomit-frame-pointer -fexpensive-optimizations -+RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPTFLAGS) -DGENTOO_DATADIR='\"$(GENTOO_DATADIR)\"' - DEBUG_CFLAGS=$(BASE_CFLAGS) -g - LDFLAGS=-lm - SVGALDFLAGS=-lvga -@@ -940,7 +940,7 @@ - $(DO_GL_CC) - - $(BUILDDIR)/glquake/common.o : $(MOUNT_DIR)/common.c -- $(DO_GL_DEBUG_CC) -+ $(DO_GL_CC) - - $(BUILDDIR)/glquake/console.o : $(MOUNT_DIR)/console.c - $(DO_GL_CC) diff --git a/games-fps/anaglyph-stereo-quake/files/makefile-onlyglx.patch b/games-fps/anaglyph-stereo-quake/files/makefile-onlyglx.patch deleted file mode 100644 index bdd29650b21f..000000000000 --- a/games-fps/anaglyph-stereo-quake/files/makefile-onlyglx.patch +++ /dev/null @@ -1,16 +0,0 @@ ---- Makefile.orig 2003-08-03 02:28:18.169946734 -0400 -+++ Makefile 2003-08-03 02:28:27.530255744 -0400 -@@ -64,11 +64,8 @@ - # SETUP AND BUILD - ############################################################################# - --TARGETS=$(BUILDDIR)/bin/squake \ -- $(BUILDDIR)/bin/glquake \ -- $(BUILDDIR)/bin/glquake.glx \ -- $(BUILDDIR)/bin/glquake.3dfxgl \ -- $(BUILDDIR)/bin/quake.x11 -+TARGETS=\ -+ $(BUILDDIR)/bin/glquake.SDL - # $(BUILDDIR)/bin/unixded - - build_debug: diff --git a/games-fps/anaglyph-stereo-quake/files/makefile-path-fixes.patch b/games-fps/anaglyph-stereo-quake/files/makefile-path-fixes.patch deleted file mode 100644 index 8632b6455171..000000000000 --- a/games-fps/anaglyph-stereo-quake/files/makefile-path-fixes.patch +++ /dev/null @@ -1,22 +0,0 @@ ---- WinQuake/Makefile.orig 2003-07-14 15:13:27.000000000 -0400 -+++ WinQuake/Makefile 2003-07-14 15:17:10.000000000 -0400 -@@ -27,4 +27,4 @@ - --MOUNT_DIR=/grog/Projects/WinQuake --MASTER_DIR=/grog/Projects/QuakeMaster -+MOUNT_DIR=../WinQuake -+MASTER_DIR=../QuakeMaster - MESA_DIR=/usr/local/src/Mesa-2.6 -@@ -35,3 +35,3 @@ - --EGCS=/usr/local/egcs-1.1.2/bin/gcc -+EGCS=gcc - CC=$(EGCS) -@@ -47,5 +47,5 @@ - --MESAGLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -L$(MESA_DIR)/lib -lMesaGL -lglide2x -lX11 -lXext -ldl -+MESAGLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -L$(MESA_DIR)/lib -lMesaGL -lglide2x -lX11 -lXext -ldl - TDFXGLLDFLAGS=-L$(TDFXGL_DIR)/release$(ARCH)$(GLIBC) -l3dfxgl -lglide2x -ldl --GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm -+GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm - GLCFLAGS=-DGLQUAKE -I$(MESA_DIR)/include -I/usr/include/glide diff --git a/games-fps/anaglyph-stereo-quake/files/stupid-dosformat.patch b/games-fps/anaglyph-stereo-quake/files/stupid-dosformat.patch deleted file mode 100644 index 2c64d2d1ab88..000000000000 --- a/games-fps/anaglyph-stereo-quake/files/stupid-dosformat.patch +++ /dev/null @@ -1,24 +0,0 @@ ---- glquake.h.orig 2003-08-03 02:34:01.725881488 -0400 -+++ glquake.h 2003-08-03 02:34:18.788798979 -0400 -@@ -260,4 +260,3 @@ -
- void GL_DisableMultitexture(void);
- void GL_EnableMultitexture(void);
-- -\ No newline at end of file ---- gl_draw.c.orig 2003-08-03 02:34:06.243065434 -0400 -+++ gl_draw.c 2003-08-03 02:34:20.535483431 -0400 -@@ -1302,4 +1302,3 @@ - currenttexture = cnttextures[target-TEXTURE0_SGIS];
- oldtarget = target;
- }
-- -\ No newline at end of file ---- gl_rmain.c.orig 2003-08-03 02:34:11.115185259 -0400 -+++ gl_rmain.c 2003-08-03 02:34:22.106199673 -0400 -@@ -1268,4 +1268,3 @@ - Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
- }
- }
-- -\ No newline at end of file diff --git a/games-fps/anaglyph-stereo-quake/metadata.xml b/games-fps/anaglyph-stereo-quake/metadata.xml deleted file mode 100644 index e072e28f7482..000000000000 --- a/games-fps/anaglyph-stereo-quake/metadata.xml +++ /dev/null @@ -1,24 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> -<herd>games</herd> -<longdescription> -What is Anaglyph Quake? -Anaglyph Quake is a modified version of glQuake designed to be viewed -with Anaglyph Glasses. The purpose of viewing with Anaglyph glasses is -so that the image is viewed in stereo (a separate image for each eye), -which is the basis for depth perception. Thus, with this version of -Quake, red-cyan glasses, and a suitable computer, you can play Quake in -real 3D. - -Anaglyph Glasses: -Anaglyph Glasses are red-blue glasses (the red lens is over the left eye -). They rely on the idea that the red light will only pass through the -red lens, and blue light will only pass through the blue lens. Thus by -printing the two different views in these opposing colours, the viewer -will see a stereo view, and hence depth (amusing that the two images are -appropriate viewpoints of the same scene ). Because red&blue are 2/3 of -the colours used by monitors for display , you can get red-cyan glasses, -cyan allowing both blue and green thorough. -</longdescription> -</pkgmetadata> |