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authorPaul de Vrieze <pauldv@gentoo.org>2003-12-17 20:33:19 +0000
committerPaul de Vrieze <pauldv@gentoo.org>2003-12-17 20:33:19 +0000
commit44773e256e7764a929dd6a5e76947bfa2f37973b (patch)
tree192041fec068bf92e4473e8a2051b54e2863da7d /games-fps/anaglyph-stereo-quake
parentFix metadata (diff)
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Fix metadata
Diffstat (limited to 'games-fps/anaglyph-stereo-quake')
-rw-r--r--games-fps/anaglyph-stereo-quake/metadata.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/games-fps/anaglyph-stereo-quake/metadata.xml b/games-fps/anaglyph-stereo-quake/metadata.xml
index f6d34d84de2a..9047a71ad0b3 100644
--- a/games-fps/anaglyph-stereo-quake/metadata.xml
+++ b/games-fps/anaglyph-stereo-quake/metadata.xml
@@ -21,7 +21,7 @@ Anaglyph Glasses are red-blue glasses (the red lens is over the left eye
red lens, and blue light will only pass through the blue lens. Thus by
printing the two different views in these opposing colours, the viewer
will see a stereo view, and hence depth (amusing that the two images are
-appropriate viewpoints of the same scene ). Because red&blue are 2/3 of
+appropriate viewpoints of the same scene ). Because red&amp;blue are 2/3 of
the colours used by monitors for display , you can get red-cyan glasses,
cyan allowing both blue and green thorough.
</longdescription>