From 61279c8447e65ed974d5191778916aa96a1adea3 Mon Sep 17 00:00:00 2001 From: Sam James Date: Sat, 10 Apr 2021 06:08:25 +0100 Subject: games-fps/ut2003-data: add missing desktop inherit Signed-off-by: Sam James --- games-fps/ut2003-data/ut2003-data-2107-r1.ebuild | 154 ----------------------- games-fps/ut2003-data/ut2003-data-2107-r2.ebuild | 154 +++++++++++++++++++++++ 2 files changed, 154 insertions(+), 154 deletions(-) delete mode 100644 games-fps/ut2003-data/ut2003-data-2107-r1.ebuild create mode 100644 games-fps/ut2003-data/ut2003-data-2107-r2.ebuild (limited to 'games-fps') diff --git a/games-fps/ut2003-data/ut2003-data-2107-r1.ebuild b/games-fps/ut2003-data/ut2003-data-2107-r1.ebuild deleted file mode 100644 index 6172322c0c17..000000000000 --- a/games-fps/ut2003-data/ut2003-data-2107-r1.ebuild +++ /dev/null @@ -1,154 +0,0 @@ -# Copyright 1999-2021 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=7 - -inherit cdrom unpacker - -DESCRIPTION="Unreal Tournament 2003 - Sequel to the 1999 multi-player first-person shooter" -HOMEPAGE="http://www.unrealtournament2003.com/" -SRC_URI="https://dev.gentoo.org/~chewi/distfiles/UT2003CrashFix.zip" # MIT licensed (bug #754360) -S="${WORKDIR}" - -LICENSE="ut2003 MIT" -SLOT="0" -KEYWORDS="~amd64 ~x86" -IUSE="" -RESTRICT="bindist mirror strip" - -BDEPEND=" - app-arch/unzip - games-util/uz2unpack -" - -dir=opt/ut2003 -Ddir="${ED}"/${dir} - -pkg_setup() { - ewarn "The installed game takes about 2.7GB of space!" -} - -src_unpack() { - cdrom_get_cds System/Packages.md5 StaticMeshes/AWHardware.usx.uz2 \ - Extras/MayaPLE/Maya4PersonalLearningEditionEpic.exe - unzip "${DISTDIR}"/UT2003CrashFix.zip || die -} - -src_install() { - # Inlined from games.eclass - _games_ut_unpack() { - local ut_unpack="$1" - local f= - - if [[ -z ${ut_unpack} ]] ; then - die "You must provide an argument to games_ut_unpack" - fi - - if [[ -f ${ut_unpack} ]] ; then - uz2unpack "${ut_unpack}" "${ut_unpack%.uz2}" || die "failed uncompressing file ${ut_unpack}" - fi - - if [[ -d ${ut_unpack} ]] ; then - while read f ; do - uz2unpack "${ut_unpack}/${f}" "${ut_unpack}/${f%.uz2}" || die "failed uncompressing file ${f}" - rm -f "${ut_unpack}/${f}" || die "failed deleting compressed file ${f}" - done < <(find "${ut_unpack}" -maxdepth 1 -name '*.uz2' -printf '%f\n' 2>/dev/null) - fi - } - - insinto "${dir}" - # Disk 1 - einfo "Copying files from Disk 1..." - doins -r "${CDROM_ROOT}"/{Animations,ForceFeedback,KarmaData,Maps,Sounds,Textures,Web} - insinto "${dir}"/System - doins -r "${CDROM_ROOT}"/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} - insinto "${dir}"/Benchmark/Stuff - doins -r "${CDROM_ROOT}"/Benchmark/Stuff/* - cdrom_load_next_cd - - # Disk 2 - insinto "${dir}" - einfo "Copying files from Disk 2..." - doins -r "${CDROM_ROOT}"/{Music,Sounds,StaticMeshes,Textures} - cdrom_load_next_cd - - # Disk 3 - einfo "Copying files from Disk 3..." - doins -r "${CDROM_ROOT}"/Sounds - - # TODO: move this to src_unpack, where it belongs - unpack_makeself "${CDROM_ROOT}"/linux_installer.sh || die - tar xf "${S}"/ut2003lnxbins.tar || die - - # create empty files in Benchmark - for j in {CSVs,Logs,Results} ; do - mkdir -p "${Ddir}"/Benchmark/${j} || die - touch "${Ddir}"/Benchmark/${j}/DO_NOT_DELETE.ME || die - done - - # Cleaning up our installation - rm "${Ddir}"/System/{Build,Def{ault,User},Manifest,UT2003,User}.ini || die - rm -f "${Ddir}"/System/{Core,Engine,Setup,UnrealGame,Window,XGame,XInterface,XWeapons}.{det,est,frt,int,itt,u} || die - rm -rf "${Ddir}"/Web/ServerAdmin || die - rm -f "${Ddir}"/System/{Editor,Fire,IpDrv,UnrealEd,Vehicles,XEffects,XPickups,XWebAdmin}.u || die - rm -f "${Ddir}"/System/{UWeb,XAdmin}.{int,u} || die - rm -f "${Ddir}"/System/GamePlay.{det,itt,u} || die - rm -f "${Ddir}"/System/XMaps.{det,est} "${Ddir}"/System/Xweapons.itt || die - rm -f "${Ddir}"/System/Manifest.int "${Ddir}"/System/Packages.md5 || die - - # install extra help files - insinto "${dir}"/Help - doins "${S}"/Help/Unreal.bmp - - # install Default and DefUser ini files - insinto "${dir}"/System - doins "${S}"/System/Def{ault,User}.ini - - # install EULA - insinto "${dir}" - doins "${S}"/eula/License.int - - # copying extra/updater - doins -r "${S}"/{extras,updater} - rm -f "${Ddir}"/updater/update || die - - # copy libraries - exeinto "${dir}"/System - doexe "${S}"/System/libSDL-1.2.so.0 - - # uncompressing files - einfo "Uncompressing files... this may take a while..." - for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do - _games_ut_unpack "${Ddir}"/${j} || die "uncompressing files" - done - - # installing documentation/icon - dodoc "${S}"/README.linux - newicon "${S}"/Unreal.xpm ut2003.xpm - doins "${S}"/README.linux "${S}"/Unreal.xpm - # copy ut2003/ucc - exeinto "${dir}" - doexe "${S}"/bin/ut2003 "${S}"/ucc - - # Here we apply DrSiN's crash patch - cp "${S}"/CrashFix/System/crashfix.u "${Ddir}"/System || die - - ed "${Ddir}"/System/Default.ini >/dev/null 2>&1 </dev/null) + fi + } + + insinto "${dir}" + # Disk 1 + einfo "Copying files from Disk 1..." + doins -r "${CDROM_ROOT}"/{Animations,ForceFeedback,KarmaData,Maps,Sounds,Textures,Web} + insinto "${dir}"/System + doins -r "${CDROM_ROOT}"/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} + insinto "${dir}"/Benchmark/Stuff + doins -r "${CDROM_ROOT}"/Benchmark/Stuff/* + cdrom_load_next_cd + + # Disk 2 + insinto "${dir}" + einfo "Copying files from Disk 2..." + doins -r "${CDROM_ROOT}"/{Music,Sounds,StaticMeshes,Textures} + cdrom_load_next_cd + + # Disk 3 + einfo "Copying files from Disk 3..." + doins -r "${CDROM_ROOT}"/Sounds + + # TODO: move this to src_unpack, where it belongs + unpack_makeself "${CDROM_ROOT}"/linux_installer.sh || die + tar xf "${S}"/ut2003lnxbins.tar || die + + # create empty files in Benchmark + for j in {CSVs,Logs,Results} ; do + mkdir -p "${Ddir}"/Benchmark/${j} || die + touch "${Ddir}"/Benchmark/${j}/DO_NOT_DELETE.ME || die + done + + # Cleaning up our installation + rm "${Ddir}"/System/{Build,Def{ault,User},Manifest,UT2003,User}.ini || die + rm -f "${Ddir}"/System/{Core,Engine,Setup,UnrealGame,Window,XGame,XInterface,XWeapons}.{det,est,frt,int,itt,u} || die + rm -rf "${Ddir}"/Web/ServerAdmin || die + rm -f "${Ddir}"/System/{Editor,Fire,IpDrv,UnrealEd,Vehicles,XEffects,XPickups,XWebAdmin}.u || die + rm -f "${Ddir}"/System/{UWeb,XAdmin}.{int,u} || die + rm -f "${Ddir}"/System/GamePlay.{det,itt,u} || die + rm -f "${Ddir}"/System/XMaps.{det,est} "${Ddir}"/System/Xweapons.itt || die + rm -f "${Ddir}"/System/Manifest.int "${Ddir}"/System/Packages.md5 || die + + # install extra help files + insinto "${dir}"/Help + doins "${S}"/Help/Unreal.bmp + + # install Default and DefUser ini files + insinto "${dir}"/System + doins "${S}"/System/Def{ault,User}.ini + + # install EULA + insinto "${dir}" + doins "${S}"/eula/License.int + + # copying extra/updater + doins -r "${S}"/{extras,updater} + rm -f "${Ddir}"/updater/update || die + + # copy libraries + exeinto "${dir}"/System + doexe "${S}"/System/libSDL-1.2.so.0 + + # uncompressing files + einfo "Uncompressing files... this may take a while..." + for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do + _games_ut_unpack "${Ddir}"/${j} || die "uncompressing files" + done + + # installing documentation/icon + dodoc "${S}"/README.linux + newicon "${S}"/Unreal.xpm ut2003.xpm + doins "${S}"/README.linux "${S}"/Unreal.xpm + # copy ut2003/ucc + exeinto "${dir}" + doexe "${S}"/bin/ut2003 "${S}"/ucc + + # Here we apply DrSiN's crash patch + cp "${S}"/CrashFix/System/crashfix.u "${Ddir}"/System || die + + ed "${Ddir}"/System/Default.ini >/dev/null 2>&1 <