# Copyright 1999-2009 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-arcade/lbreakout2/lbreakout2-2.5.2.ebuild,v 1.10 2009/02/22 23:50:59 mr_bones_ Exp $ EAPI=2 inherit flag-o-matic eutils games levels_V=20070121 themes_V=20070121 DESCRIPTION="Breakout clone written with the SDL library" HOMEPAGE="http://lgames.sourceforge.net/index.php?project=LBreakout2" SRC_URI=" mirror://sourceforge/lgames/${P}.tar.gz mirror://sourceforge/lgames/${PN}-levelsets-${levels_V}.tar.gz themes? ( mirror://sourceforge/lgames/${PN}-themes-${themes_V}.tar.gz )" LICENSE="GPL-2" SLOT="0" KEYWORDS="alpha amd64 ia64 ppc x86 ~x86-fbsd" IUSE="themes" DEPEND="media-libs/libpng sys-libs/zlib media-libs/libsdl[joystick] media-libs/sdl-net media-libs/sdl-mixer" src_unpack() { unpack ${P}.tar.gz cd "${S}/client/levels" unpack ${PN}-levelsets-${levels_V}.tar.gz if use themes ; then mkdir "${WORKDIR}/themes" cd "${WORKDIR}/themes" unpack ${PN}-themes-${themes_V}.tar.gz # Delete a few duplicate themes (already shipped with lbreakout2 # tarball). Some of them have different case than built-in themes, so it # is harder to just compare if the filename is the same. rm -f absoluteB.zip oz.zip moiree.zip for f in *.zip; do unzip -q "$f" && rm -f "$f" || die "unpacking ${f}" done fi } src_configure() { filter-flags -O? egamesconf \ --enable-sdl-net \ --with-docdir="/usr/share/doc/${PF}" } src_install() { emake DESTDIR="${D}" install || die "emake install failed" mv "${D}"/usr/share/doc/${PF}/{lbreakout2,html} dodoc AUTHORS README TODO ChangeLog if use themes ; then insinto "${GAMES_DATADIR}/lbreakout2/gfx" # The next operation is slow. I guess we should display some type of # progress or something, just like "make install" prints what it is # doing. doins -r "${WORKDIR}/themes/"* || die "extra themes installation failed" fi newicon client/gfx/win_icon.png lbreakout2.png make_desktop_entry lbreakout2 LBreakout2 prepgamesdirs }