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authorMichael Sterrett <mr_bones_@gentoo.org>2013-01-22 18:07:55 +0000
committerMichael Sterrett <mr_bones_@gentoo.org>2013-01-22 18:07:55 +0000
commit633aae4222caa3182d80dcb478edf537227547ad (patch)
tree5d0acc57b0755d0ddabf5d42ffbb395c74be56f1 /games-strategy
parentold (diff)
downloadgentoo-2-633aae4222caa3182d80dcb478edf537227547ad.tar.gz
gentoo-2-633aae4222caa3182d80dcb478edf537227547ad.tar.bz2
gentoo-2-633aae4222caa3182d80dcb478edf537227547ad.zip
old
(Portage version: 2.1.11.31/cvs/Linux x86_64, unsigned Manifest commit)
Diffstat (limited to 'games-strategy')
-rw-r--r--games-strategy/uqm/ChangeLog7
-rw-r--r--games-strategy/uqm/uqm-0.7.0-r1.ebuild130
2 files changed, 5 insertions, 132 deletions
diff --git a/games-strategy/uqm/ChangeLog b/games-strategy/uqm/ChangeLog
index 0a85f519f1b1..cf1e733e6a2b 100644
--- a/games-strategy/uqm/ChangeLog
+++ b/games-strategy/uqm/ChangeLog
@@ -1,6 +1,9 @@
# ChangeLog for games-strategy/uqm
-# Copyright 1999-2012 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-strategy/uqm/ChangeLog,v 1.42 2012/11/22 10:08:14 ago Exp $
+# Copyright 1999-2013 Gentoo Foundation; Distributed under the GPL v2
+# $Header: /var/cvsroot/gentoo-x86/games-strategy/uqm/ChangeLog,v 1.43 2013/01/22 18:07:55 mr_bones_ Exp $
+
+ 22 Jan 2013; Michael Sterrett <mr_bones_@gentoo.org> -uqm-0.7.0-r1.ebuild:
+ old
22 Nov 2012; Agostino Sarubbo <ago@gentoo.org> uqm-0.7.0-r2.ebuild:
Stable for x86, tested by Vincent Olivert Riera <peratu@carrosses.com>, wrt
diff --git a/games-strategy/uqm/uqm-0.7.0-r1.ebuild b/games-strategy/uqm/uqm-0.7.0-r1.ebuild
deleted file mode 100644
index 903bddfa80f0..000000000000
--- a/games-strategy/uqm/uqm-0.7.0-r1.ebuild
+++ /dev/null
@@ -1,130 +0,0 @@
-# Copyright 1999-2012 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-strategy/uqm/uqm-0.7.0-r1.ebuild,v 1.4 2012/07/09 04:52:43 josejx Exp $
-
-EAPI=2
-inherit eutils multilib games
-
-DESCRIPTION="The Ur-Quan Masters: Port of Star Control 2"
-HOMEPAGE="http://sc2.sourceforge.net/"
-SRC_URI="mirror://sourceforge/sc2/${P}-source.tgz
- mirror://sourceforge/sc2/${P}-content.uqm
- music? ( mirror://sourceforge/sc2/${P}-3domusic.uqm )
- voice? ( mirror://sourceforge/sc2/${P}-voice.uqm )
- remix? ( mirror://sourceforge/sc2/${PN}-remix-pack1.zip \
- mirror://sourceforge/sc2/${PN}-remix-pack2.zip \
- mirror://sourceforge/sc2/${PN}-remix-pack3.zip )"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="amd64 ppc ppc64 x86"
-IUSE="music opengl remix voice"
-
-RDEPEND="media-libs/libvorbis
- virtual/jpeg
- >=media-libs/libpng-1.4
- media-libs/libsdl
- media-libs/sdl-image
- media-libs/libogg
- media-libs/libvorbis
- media-libs/libmikmod"
-DEPEND="${RDEPEND}
- app-arch/unzip"
-
-src_unpack() {
- unpack ${P}-source.tgz
-}
-
-src_prepare() {
- local myopengl
-
- # Because the new 0.6.* source archives have
- # everything in a subdir called "sc2". This,
- # I have found, is the simplest way to get
- # around that problem. (That doesn't change
- # the fact that the rest of this ebuild is
- # very nasty. I was not able to clean it up.)
- mv ./sc2/* ./
-
- use opengl \
- && myopengl=opengl \
- || myopengl=pure
-
- cat <<-EOF > config.state
- CHOICE_debug_VALUE='nodebug'
- CHOICE_graphics_VALUE='${myopengl}'
- CHOICE_sound_VALUE='mixsdl'
- CHOICE_accel_VALUE='plainc'
- INPUT_install_prefix_VALUE='${GAMES_PREFIX}'
- INPUT_install_bindir_VALUE='\$prefix/bin'
- INPUT_install_libdir_VALUE='\$prefix/lib'
- INPUT_install_sharedir_VALUE='${GAMES_DATADIR}/'
- EOF
-
- # Take out the read so we can be non-interactive.
- sed -i \
- -e '/read CHOICE/d' build/unix/menu_functions \
- || die "sed menu_functions failed"
-
- # support the user's CFLAGS.
- sed -i \
- -e "s/-O3/${CFLAGS}/" build/unix/build.config \
- || die "sed build.config failed"
-
- sed -i \
- -e "s:@INSTALL_LIBDIR@:$(games_get_libdir)/:g" build/unix/uqm-wrapper.in \
- || die "sed uqm-wrapper.in failed"
-}
-
-src_compile() {
- ./build.sh uqm || die "build failed"
-}
-
-src_install() {
- # Using the included install scripts seems quite painful.
- # This manual install is totally fragile but maybe they'll
- # use a sane build system for the next release.
- newgamesbin uqm-wrapper uqm || die "newgamesbin failed"
- exeinto "$(games_get_libdir)"/${PN}
- doexe uqm || die "doexe failed"
-
- insinto "${GAMES_DATADIR}"/${PN}/content/packages
- doins "${DISTDIR}"/${P}-content.uqm || die "doins failed"
- echo ${P} > "${D}${GAMES_DATADIR}"/${PN}/content/version \
- || die "creating version file failed"
-
- insinto "${GAMES_DATADIR}"/${PN}/content/addons
- if use music; then
- doins "${DISTDIR}"/${P}-3domusic.uqm || die "doins failed"
- fi
-
- if use voice; then
- doins "${DISTDIR}"/${P}-voice.uqm || die "doins failed"
- fi
-
- if use remix; then
- insinto "${GAMES_DATADIR}"/${PN}/content/addons/uqmremix
- doins "${DISTDIR}"/${PN}-remix-pack{1,2,3}.zip || die "doins failed"
- fi
-
- dodoc AUTHORS ChangeLog Contributing README WhatsNew doc/users/manual.txt
- docinto devel
- dodoc doc/devel/[!n]*
- docinto devel/netplay
- dodoc doc/devel/netplay/*
- make_desktop_entry uqm "The Ur-Quan Masters"
- prepgamesdirs
-
-}
-
-pkg_postinst() {
- games_pkg_postinst
- if use remix ; then
- echo
- elog "To hear all the remixed music made by the The Ur-Quan Masters"
- elog "project's Precursors Team instead of the original ones,"
- elog "start the game with:"
- elog " --addon uqmremix"
- echo
- fi
-}